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2 yr. ago

  • Some coop games, like Battleblock Theater or Magicka, were definitely the most funny for me, with all the dumb stuff you can do, fuck with your friends, etc. but those depend on the people you play with. With friends, every game can become super funny though, even more serious stuff.

    As for single player, the ones I remember the most were Donut County and maybe the Frog Detective games, those had some really funny moments and writing.

  • With resolution scaling it doesn't matter if you're using AMD or Nvidia, it's doing the same thing and looks the same on both vendors.

    If your GPU supports it (RTX cards), you can mod DLSS into the game and then get (supposedly) better image quality, on the same level of scaling as the non-modded FSR2, or potentially lowering the scaling even more, for better performance, while still getting a comparable image as a higher FSR2 preset.

  • That's exactly what I have, but I play on 3840x1600, 24:10 Ultrawide.

    I don't remember BG3 giving me any problems, even in Act 3, before the last patch, that supposedly addresses some performance problems. I loaded up a save just now and get ~50fps running around in the Lower City (very short test, only like two minutes). That's with most settings maxed and DLSS Quality.

    Depending on the area, I'd probably get similar numbers in Starfield (according to the benchmarks I've seen), but for me, it's a difference playing an FPS or isometric RPG.

  • It's all over the place. Some AMD GPUs are far better than the equivalent Nvidia GPUs, but then AMD CPUs are seemingly much worse than Intel.

    Then there's reports of Nvidia cards sometimes being stuck at like 60% power, which of course doesn't help either.

  • I'm watching a streamer play the game, and what I see looks like I'd have some fun, and others probably feel the same way.

    I'm just not interested in playing at like 30fps on a 3080. Maybe some patches or driver updates can improve things and I'll check it out in the Steam Winter Sale or something.

  • Games usually have to grab me pretty quickly, or I just drop them, so I don't play a lot of unfun games for a long time.

    Some exceptions were Final Fantasy 13, and to some extent the most of the Trails series (Trails in the Sky and Cold Steel).

    Final Fantasy 13 I just tried a bunch of times, put in a combined 40h over the course of like three attempts, I don't know why, but it was just mediocre at best. During the final one last year, I made it about halfway through, and actually got turned off from gaming altogether for a few months. The story sucked, as well as the characters. I thought the combat could be interesting, even with the auto-battles, since you'd have to decide what "stance" your characters were in, but it was just lame for the most part.

    The Trails series is a bit different. I actually liked the gameplay (turn-based JRPG combat is fun), but the story and especially the villains are just complete garbage. Two years ago, before Cold Steel 4 came out on PC, I sat down and played through all the games in like two months. While Trails in the Sky is trash, I was actually surprised to really, really like Zero and (to a little bit lesser extent) Azure. Those gave me hope, but Trails of Cold Steel just goes back to being terrible. I might still go back and play Cold Steel 4 and whatever other games continue or maybe finally finish the story, just because I've invested too much time at this point.

  • In theory, yes, but maybe not all cantrips are created equal.

    For some reason, in my playthrough I ignored Wyll for the most part, so I didn't really play as a Warlock, and didn't experience Eldritch Blast. I only took him with me for the resolution of his quest at the very end, and was very pleasantly surprised how potent it can become (when you buff it during level ups).

    Compared to that, stuff like Sacred Flame and Fire Bolt can feel a bit lacking and boring, although they can work for mopping up the goons everywhere and saving spell slots for the bigger fights.

  • NWN being based on a different D&D edition definitely makes it more appealing, so I'll try to check it out someday.

    I have the two Owlcat Pathfinder games, but haven't played them yet, but I've heard good things about them (also they have a turn-based mode I think, which is nice).

    I'm going on a rant here, but my biggest gripe with D&D video games, and part of the reason I didn't really use them in my BGEE playthrough, are the limited spell slots for casters (especially since you fight constantly). In theory (I think) the best way would be to just go all out, each and every fight and just rest afterward to recharge. I think that's just really dumb. Why even have the limited slots in the first place? BGEE definitely felt like this, since resting is free, only coming with a chance to get ambushed (which you can just save scum, but these small fights aren't difficult anyway). It's probably more fun that way as well, since you can actually do stuff, and not just play a really slow hack-and-slash game. BG3 was a bit better, since you get the cantrips, that you can freely use. It incentivized Long Rests anyway because of all the events, but that's another story. Pillars of Eternity is pretty nice, since it has a bunch of Spells and Abilities, that you can use per Encounter, so you get the fun of actually doing things, but don't have to constantly worry about the limited slots.

  • Wait, I just played the Quake Remaster in the last 12 months, and all the expansions/addons/DLC/whatever are included.

    If I remember correctly, if you launch (through Steam), you either choose the remaster or the old versions, each being a different "game," but in the remaster you can just start the expansion episodes inside the game, no need to launch anything else.

    Quake 64 is also included I think, as well as the newer episodes by Machine Games.

  • I case you want to know ::: spoiler spoiler you can either jump to a small outcropping down below, near the "entrance" of the big room, where the slaves are, or on the other side of the map, are a bunch of dwarves trying to go through yet another wall (these have like two goats with them), and go from there. :::

  • For your second fight, you can actually get above all the enemies (there's a platform, to access some other parts of the map) and just completely break the AI, because they can't get to you. I don't remember if the slaves even joined the fight, but they all survived.

    You can use this "tactic" in multiple locations, if you're not above cheesing fights. If the enemy doesn't have a ranged attack, or have no easy way to get to you, they just run in circles.

  • I'm not blaming the Infinity Engine, just the systems that are used in BG, although I have no idea how much comes from the D&D rules, and how much was Bioware. I would have thought all those games use very similar rules, but I don't really know.

    At least in the first game, I didn't encounter too many problems. Of course there are a bunch of mages, that just regularly cast Feeblemind or another "stun" on my whole party, but that's where the brute forcing came into play. I'd either reload a bunch of times, until I got lucky with the rolls, or occasionally split up the party, so just the unimportant characters would get hit, and my main character would clean up the fight. Three fights were a bit harder, so I chugged potions and used buffs (the two demons from the Durlag's Tower story and the final boss).

    In the mid 2000s I played the beginning of Neverwinter Nights, and remember liking it, but not really anything else about the game. Back then, I definitely didn't know what D&D was. I always wanted to try it again, but now, after BG, I'd read up about it a bit before I give it a shot.

    Planescape Torment was also something I regularly thought about playing, mainly because I read so much about how you can just talk yourself through most conflicts, so if you play your cards right, you can get away with little fighting. But just like Neverwinter, I'd have to read up on the systems they use before I decide.

  • I finished Baldur's Gate: Enhanced Edition, it was ok. I kinda brute-forced my way through the game, basically only doing physical damage, only using one or two healers (who were shooting at range most of the time). The game had a bunch of really unfun mechanics, that I didn't like at all, so I'm not sure if I'll play any of the other Infinity Engine games.

    I also finished the Quake 2 base game and started with the first expansion. Like I said last week, I definitely like the sci-fi environment more than the medieval one in Quake 1 and the weapons are better as well.

    Despite being a bit disappointed with BGEE, I still want to play a CRPG right now, so I was going back and forth between a few different ones. In the end I started Pillars of Eternity again, hoping to finally finish it, at least the base story. This was actually my first RTwP game, and I played it years ago, the last time in 2018, when I actually made it to the final dungeon and I think the actual last boss fight of the (base) game, but stopped for some reason. Anyway, I'll give it another shot, and so far I like the gameplay a lot more than Baldur's Gate 1. The game is much more recent of course, although it was only released three years after the Enhanced Edition. Everything feels just much smoother. For a change, I'm playing a wizard this time (BG3 and BGEE I mainly used physical damage, either melee or ranged, 80% of the time).

  • Finished Baldur's Gate 3, Act 3 was much buggier than I thought. Still had a great time and want to do another playthrough in a year or two, once most of the bugs are fixed.

    Started Quake 2, the recently released Enhanced version. It's fun, I like the weapons more than in Quake 1, the Super Shotgun can actually kill stuff now. I also prefer the sci-fi environments more than the medieval ones in the first game.

    Lastly, I randomly decided to give Baldur's Gate 1 a shot, after I finished the third one. I never really played it or any of the other old Infinity Engine games before, although I got all the Steam releases years ago. I'm playing as a Half-Orc Fighter, named Big Stick, who goes around whacking stuff with a big stick (a quarterstaff). The game is ok so far, nothing spectacular. I'm still really early, only chapter 2, and I'm just travelling around everywhere I can, bonking stuff until it explodes, and helping people in need.

  • I'm playing BG3 right now, and am thinking about giving D:OS2 another shot. I played it around release and got off the first island, but stopped after that. Although, maybe I should wait a bit more, so I don't get burned out so soon on this type of game.

  • Last act of Baldurs Gate 3. Damn, does this game have a ton of stuff in it.

    The third act is a bit of a disappointment though, compared to the first two. Not necessarily the storylines, or environment, but parts just seem unfinished, more glitches and bugs with quests, which is par for the course for Larian games I guess. It's still great, and I'm thinking about doing a second playthrough eventually, but probably not before the Definitive or Enhanced Edition release in a year or something.

    I hope to finish it in the next couple of days, then play the recently released Quake 2 Enhanced release as a palate cleanser, before jumping into the next bigger game.

  • I got more into Baldurs Gate 3 than I thought.

    Because of scheduling conflicts, I wasn't able to continue my coop playthrough with a friend until today, so I started a solo campaign, and put in about 40 hours last week.

    Because I've only seen people falling over themselves, talking about how this game is the second coming of Christ, here a few relatively minor issues I have with it.

    The camera is terrible. There's constantly something in the way and the game isn't smart enough to know that I don't really want to move to the stalactite thirty meters above me, just because it was in my way in the middle of the screen. Cramped spaces are probably the worst, walls everywhere, and you have to do constant 180s with the camera to see every corner.

    I usually don't mind inventory management, but I hate it in this game. I'm definitely to blame as well, since I just pick up everything, but it's always such a pain to organize through everything. The sorting options aren't that good, and sometimes stuff feels completely random. Also, (unless I'm missing something) why can't you access the inventory of your companions, that aren't in your party?

    Why is the pathing still ass in this game, it's the third one Larian made in this style. My characters just love walking into traps (that I've discovered) or shit on the ground. It's just really fun to micromanage four characters, just so they can get safely through a few mines or don't take a 50 cm shortcut through a patch of fire. I think Divinity had at least an option to pause the game, when you found a trap, so you might have a chance to change the course, but this is missing in this game.

    Lastly, I wish your companions were more involved, when you have a conversation with someone. I could be deciding the fate of the world with my choices, but Astarion is just T-posing behind me (not literally, but you get what I mean). At least an occasional line when the "X character approves / disapproves" notification pops up would be nice.

    I still have a great time and enjoy the game, but some of these things have existed since the D:OS games, so it's a shame they still aren't improved.

  • I'm good for a while, but I'll probably go back to WoW eventually. It's the only other MMO I've played (far more than FF14) and it's basically comfort food for me. A bunch of friends also still play it, so that's a plus as well.

  • I think I'll take a break from Final Fantasy 14 for a while. The story was just so uninteresting for so long, that I just don't want to continue right now. Everything else was good enough, the different jobs I tried were fun, but I just need to do something else.

    Other than that, I started Baldurs Gate 3 with a friend, we are still relatively early, exploring the first region.