Weekly “What are you playing” Thread || Week of October 1st
Poopfeast420 @ Poopfeast420 @feddit.de Posts 1Comments 90Joined 2 yr. ago
I think the real game changer here is that CS:GO is still available, while the original OW is not
Absolutely. This is the main difference for me, which I didn't know in the beginning, although it makes sense, since it's been known that Steam has this functionality. If that gets some "official" support (selecting the version in the game properties like a beta), and not the current hacky solution, it would be great.
To be honest though, I still think for a lot of people across the internet, it's totally a Blizzard bad, Valve good, situation.
If you search for results before the OW2 PvP release last year, you'll find a bunch of articles and comments, that say PvP is free, PvE is going to cost money.
You said repeatedly, that the engine changes between CSGO and CS2 are night and day, and I'm not disputing that. I just think, going from 6v6 to 5v5, reworking and rebalancing heroes to accommodate that, is also a night and day difference.
When I was talking about how the quality of a game mode shouldn't matter in this discussion, I meant only when comparing the "name changes" for OW2 and CS2, and if a game "deserves" to be called a sequel.
OW2 PvE was never going to be free, and whether people find whatever mode was added fun or not should not matter.
Dota 2 changed their engine and that was handled in an update, we didn't get Dota 3.
You do however have a point with previous CSGO versions still being accessible, if that still works.
Do you know what OW2 changed, since you call it small and meaningless?
Imo the gameplay updates with a move to 5v5 were pretty significant. The engine stayed the same, afaik, but some things were overhauled, although I don't know if it was just visual changes.
According to some comments I've read, CS2 feels somewhat rushed. Some game modes and maps are missing, and the subtick server stuff also seems like a mixed bag.
So, why is it fine for one of these games, but not the other? For someone who hasn't played either game in years, it feels like a similar level of change for either game.
I kickstarted that game, after I had a good time playing Pillars 1, so I've had it since launch, but haven't played it yet, since I wanted to finish the first one. A few weeks ago I finally beat the base game, and after Divinity 2 I'll go back to the expansions, and I can eventually start Pillars 2 (not before I check out Pathfinder though, and maybe Rogue Trader, if it's out by that point).
Pillars of Eternity was my first RTwP game, and they're fine, but I definitely need some AI for party members. Ain't nobody got time to micromanage six characters.
I've only played a few RTwP games, but Tyranny was probably my favorite. A smaller party, so it's more manageable, some AI, on the shorter side, and I liked the setting.
BG3 started my current run of CRPGs, but I was already familiar with Larian and D:OS. I played through the first one and about halfway through the second when it originally came out. I didn't remember Beast at all, so I got no idea what his default build is. However, for some reason back then I also decided to completely ignore the origin companions, because I didn't want to deal with their personal quests, and just roll with a party of four custom characters, so maybe I just never met him.
I'm not using the Summoner changes from the gift pack and haven't looked too much into builds or min-maxing, just some basics. At first I wanted to go Summoner / Necromancy, so maybe I can have more minions, but I guess you can have only one "real" minion active at a time, so I got away from that (also Necro wants Warfare I guess, so that's out anyway).
The season of CRPGs continues for me, and I've started Divinity: Original Sin 2.
I didn't go with a custom character, but chose to play as Beast instead, because dwarven supremacy of course (also it seems like I'm actually working towards that). While it doesn't really fit with his whole vibe, I went with a Summoner build. Playing around the different surfaces, so your summons get different elemental buffs, is pretty neat.
As for the story, I finished Act 1 yesterday and made it to the mainland. I like that there are a bunch of mods integrated in the game, but it sucks that those also disable achievements, so you gotta re-enable those with a different mod. I activated a few QoL ones, like faster movement speed out of combat, which is a lifesaver, or a repec mirror in Act 1, which let me try out some stuff. It's kinda weird that that second one isn't added by default, considering you get a permanent(?) repec mirror after you leave the island.
Anyway, I'm having a lot of fun and this turn-based combat is definitely more up my alley than RTwP.
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It would still suck, if you were able to run the game before, but after a patch you can't play anymore. I'd hope you can switch back to the old version, which would render this "outrage" completely moot.
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My guess is that 7800X3D is a mistake, and they mean a 7700 or 7700X. I've seen an image of one of the devs, who initially made the post to check your CPU cooler, where it was edited to an 7800 (which doesn't exist).
This is still pretty beefy, but not like "you need the best gaming CPU" beefy. A comparable, Ryzen 5000 8+ core CPU is probably going to work too, so something like a 5800X, 5900X, etc. Ryzen 3000 might be too old already, but I'm just speculating here.
I was close to the end last week, but I've finally finished Pillars of Eternity. It only took 8 years. I'll not start with the expansions right away, but to do them I'll have to load a save before the final dungeon, which kinda sucks.
I'm also taking a break from Quake 2 currently, although not by choice. It's because of a bug halfway through the second mission pack, Ground Zero, where my game would crash consistently. Maybe restarting the level could help, but I'll just wait. An internet comment I read mentioned that the devs are aware, and it'll get fixed in a patch, hopefully that'll happen soon.
Next, I finished two more games, first Shadowrun Returns. It wasn't that good. I'm not a big fan of tactical turn-based RPGs, and this game didn't help. As for the story, it's like they got two completely separate scripts and stuck them together. After like two thirds or something, the game takes a sharp turn and goes completely off the rails. The first part was really clichéd and predictable, but I still enjoyed it, and I wish it could have ended there. The "class" I chose also sucked, I guess, a melee hacker (or Decker in this universe). The hacking is 90% useless in the game, and melee feels like it's just massively disadvantaged, compared to ranged attacks. The game is also a bit buggy at times and the UI can be really clunky. I don't think I'll play the other two games in this trilogy unless I get really into TRPGs in the future.
The final game I finished was Katana Zero, which was a bit mediocre, with some bright spots. It's an action side-scroller where you need to kill every enemy in a room, without getting hit, to move forward. Dying resets the current room, and you have to start from the beginning, à la Super Meat Boy. However, there was a bit too much randomness in enemy placement and movement, to really get that perfect run done. The story could be interesting, but I didn't like the way it was told at all, however I did like the dialog system. When talking to someone you get a timed response, which you can hit, while the other is still talking, interrupting them, or wait for them to finish and choose from a few options. I really liked that. The game also looks great and has very good music. It's pretty short, I clocked out after less than four hours, but you're supposed to play through it at least twice I guess, because of the story. I didn't care for the basic gameplay enough, so I'm fine with just my single run.
I'm probably not the right person to ask these things.
The game doesn't have official controller support, according to the Steam Store page, so you'd have to map controller buttons to KBM. There's a guide on Steam, so I guess you can play it that way, but I don't know how good it is.
As for the rules, I've only barely scratched the surface for anything D&D related, so I can't really know or compare. To me, it's complicated, but it offers more information about everything. Keywords in tooltips are highlighted, so you can either click or mouse over, for further explanation about something. There's a log, that can show rolls, but I've barely used it. RTwP with often 10+ characters in a fight, there is just so much spam. The basics for 5e from BG3 felt extremely easy to understand, even for me. Just like BGEE, I'm going through PoE basically higher number better (ignoring that THAC0 stuff in BGEE), and it's working, although with lots of save scumming.
I finished Quake 2: The Reckoning, the first expansion pack for Quake 2, and started with the second one, Ground Zero. Just like the expansions for Quake 1, it's pretty much just more Quake. A few new or changed enemies, some new weapons, and I was blasting my way through the Strogg. Just like the base game, I played on Hard, and it's not really that difficult, much easier than Quake 1. The biggest difference is that you get tons of ammo in Quake 2, so you're never completely running out.
In Pillars of Eternity, I'm almost done with the second Act, so hopefully I can finish the game in the next couple of days. I don't think I'll immediately go into the White March expansion. I got about 100h combined with this and Baldurs Gate 1, these last few weeks, so I want a break from RTwP games. Like I mentioned last week, everything feels much smoother here than Baldurs Gate was, so I'm enjoying it a lot more. The AI pathing is still complete trash though.
In Starfield the 13900K is 20% better than the best AMD offering, the 7800X3D. Even the 13600K is better than any AMD CPU. A 13100 is on the same level as the 5800X3D. I wouldn't call that just a slight advantage.
It's only this game right now, that's why I'm saying something might be up.
That doesn't explain the CPUs though, since with those, AMD is much worse than Intel, so it's not just a simple "game is optimized for AMD."
An opinion is always subjective, the opposite of objective. Reviews are also always subjective. There is no such thing as an objective review. This also means it can't be unbiased, because a reviewers' opinion will of course always be influenced by their experiences and stuff going on in their lives or the world.
unbiased, [...] objective opinion piece
I don't think you know what those words mean.
I haven't played the game, only been watching a streamer play it, but I think arguments like "it's boring on purpose" are dumb.
Trying to convey the vastness of space and how small you are seems also somewhat undermined, if you're just constantly fast traveling everywhere, and it seems like you're made out to be the most important person in the universe, since everyone is screwed without you, but that's just most games.
Almost done with Act 2 in Divinity: Original Sin 2.
I went (semi on purpose) in the wrong direction in the beginning, so I was level 10-11, fighting against level 14+ enemies, while still mostly wearing my Act 1 gear (level 8 max). Some fights were a huge pain and I abused those quicksave and load buttons. Now that I'm almost done, I'm completely destroying those weak enemies, while I'm like five levels above them.
While some quests don't really account for the "sequence breaks," it was mostly fine, except I should have at least done a little bit more of the main quest. Because of that, I didn't have some basic spells you'd get and lacked a way to recharge my Source (a resource, to power your strongest spells and abilites). If I just spent five mintues, going into a house and talking with an NPC, I probably would have had a much easier time with some fights.
I have no idea how long Act 3 is going to be, and I read there's an Act 4, so finishing the game in the coming week is probably not realistic, but I still enjoy it, so I'm in no rush.