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  • Around the time of the Reddit migration 6 months ago, things weren't bad. Maybe it was because of the optimistim of the time. There were plenty of bad posts, but enough good posts and enough users voting that they were often buried. In my experience, at this point, there are far, far more bad than good.

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  • Unfortunately, I would not be suprised.

    I joined towards the beginning of the Reddit migration, so Im not an OG user or anything, but even in the few months that I've used it, Lemmy feels like its become far smaller and more hostile.

    As you said, when I joined, there was obviously biases, echo-chambers, and trolls, but there was good faith discussions, and arguments on viewpoints rather than just personal attacks or downvotes en-masse with zero rebuttal. As of writing, this post is a pretty perfect example of the change. There are a couple responses with little detail, a highly upvoted personal attack, and all OPs comments are downvoted.

    My best guess is that the lack of content has pushed away more of the average users, leaving mostly just the stubborn and elitist. Making it worse, the lack of content pushes users to /all where they find content not aimed at them. This hostility obviously pushes people away, and causes the issues to snowball. I honestly have no idea how we fix it at this point. It might just be down to getting it more casual users to offset the toxic users, but without huge amounts of funding, I don't see that happening.

  • The changes to unit and god powers worries me a bit. Hopefully there'll be some way to change those back to the old system for those who perfer it. The old system, IMO, was a really interesting approach to unit micro that was great for newbies and still had a lot of depth.

  • I mean, even as someone who isn't really a fan of Borderlands, this feels immediately different in tone, and the actors all look cheap and out of place. The aethetic (esspecially in contrast to the games) kind-of reminds me of old 80s/90s direct to VHS movies where it was made by a small studio trying to make something completely out of scope, and of the writing shown, it seems slower, shallower (even by Borderlands's low standards) and more sanitized. Borderlands doesn't set a high bar, but this seems like it'll struggle to meet even that.

  • I agree overall, and that was exactly my point with, "history of this behavior towards Palistine". Its also why I felt the need to specify that Israel is killing civilians outside of when Hamas hides behind them. Israel is not a "good guy" here, and their misdeeds are what spurred this on.

    My point was on negotiating with terrorists, once they've already turned to violence. If it gets to the point of terrorism, its a lot harder to just let individuals involved walk free. Hamas will just keep trying to kill people, and keep hiding behind civilians, continuing to cost lives.

    Again, I agree overall, but even if Israel withdraws from Palistine, walks back all their oppresive policies and agrees to start cracking down on mistreatment from individual Israelis, Hamas won't just disolve overnight nor will radicalized individuals immediately put down their arms. Its a process that takes decades (likely longer given how long and how intensely Israel has been oppressing Palistine), which doesn't help when you're deciding whether or not to shoot the terrorist with a hostage.

  • Unfortunately, its not that simple. Hamas is a terrorist organization that activly targets civilians, often over military targets. Killing them sooner, as well as helping end the war, protects civilian lives. Its a terrible calculus, but when you're fighting an organization that has no respect for law, nor human rights then thats what happens. You kill them, or you let them continue to kill civilians and millitary personal alike.

    That said, saying that Israel is just doing this because Hamas is using civilians as a sheild is giving Israel way too much credit. They have repeatedly been caught shooting unarmed and fleeing civilians, targeting refugees, and they have a long history of this treatment towards Palistinians. Israel is almost as willing to kill civilians as Hamas, and actually have the weapons to do so.

  • The game had an early-access launch a year ago, but was early-access, unfinished state. They're only just preparing to launch 1.0.

    Are you thinking of the original? It left Early Access in 2018, which is still 5 years ago rather than three, but seems a bit more likely.

  • I've intentionally held off on spoilers so far, but Im really hoping once finished, Sons of the Forest will be a nice step up from The Forest. The original was so great in so many ways, but also had so many massive incongruities - esspecially with the content so focused around violence and the enviroment that had absolutely nothing to do with the plot.

  • Pretty sure he's saying they're ignoring the vulnerabilities entirely, and instead trying to push the blame onto pen-testing tools. Like saying that a disease is spreading because of all the testing, rather than because they stopped treating the drinking water.

  • This is made to exploit them in the same way a knife is made to cut. It can be used for harm (although is a very weak, outdated tool for it that intentionally knee-caps this use) or it can be used for good, where it is a basic, unspecialized option that anyone can make or aquire. Like if the government tried to stop violence by banning knives, a ban would have little impact except on the least committed individuals (IE not organized crime) while being an annoyance to normal people by focing them to sharpen their own metal plates rather than buying them pre-made.

    If they actually want to stop these crimes, more reasonable courses of action might be tracking what is shipped, acting on reports of stolen property, trying to impede large-scale organized crime when it is found, or requiring that vehicles maintain security protocols that take into account the existance of computers outside the vehicle.