I don't know a lot of the specifics, but to provide a couple points that help put things into context:
In regards to manufacturing different more-similar models, this is often the result of binning. A bunch of CPUs will be made at once through the same process, but as CPU production is an incredibly precise process, theres still quite a bit of variety between the results. You can think of it the same as separating grades of produce on a farm. The best stuff becomes the higher-tier, more expensive models, the average stuff get an average price, and the worst stuff becomes a budget option. This provides 3 separate models for no manufacturing resources.
Similarly, some lower end parts, in some cases, can even come from defective higher-tier parts. I believe AMD released a model like that a year or two ago, which is an easy way to recoup costs and avoid waste.
Also notable is that the range of products and prices also allows for targeting a wider range of customers. For example, Ryzen 3 would be those who just want something that works, but won't spend much, Ryzen 5 is for average people who just want a good processor but don't want to spend much, Ryzen 7 is enthusiasts, and Ryzen 9 is people doing specialized commercial work or enthusiasts with more money than sense. All of these are not just different products, but also allow the company to charge different margins - low end won't spend much whereas high-end is willing to spend money and often expects a monitary return from their purchase. Most consoles and pre-builts are more towards the low-end, but theres still penty of demand for those higher-end parts for better performance or for complex work that needs it.
I just used those two because I figured they'd want iconic D&D monsters, whereas Vecna, esspecially after taking away the godhood and magic elements, is just a fairly generic undead skeleton.
This is such a weird IP to pick, and an even weirder choice of killer. It feels really weird to cram a lich-turned-god into the same gameplay mechanics as a slasher movie killer, esspecially over many more iconic, recognizable, and unique character/monster designs.
I'm not a D&D fan in the slightest, but I would have thought something like a Mindflayer or some sort of lesser beholder would be more fitting, more inconic to D&D and more distinct from the other DBD killers.
IMO, Five is easier to learn and more straight-forward, while Six feels more convoluted, but Six gains some depth and variety from that if you put in the time to learn it.
Specifically on lemmy, I tend to keep it to a minimum. Lemmy seems to have an issue with one-sided discussion and lack of nuance, even ourside of the blatant propaganda.
Outside of Lemmy, I follow it, but try to keep it to a low rumble seeing as I can't really have any effect on it in my country.
At least the stuff I've seen is more a criticism of the lack of functionality for the Rabbit, esspecially unique functionality or areas where it excels. The fact that it is basically all able to be contained in one app is viewed as evidence of the relative simplicity, and the fact that (as reviews highlighted) a phone provides a better interaction method compared to the dedicated devices just highlights how unnecessary the hardware is.
Basically, its competing against phones in functionality, but a phone at that price can do everything it can and better, plus so much more. Even worse when considering everyone also already owns a phone and won't be able to replace with a Rabbit.
I'm guessing people saw the title and initially assumed it was going to be a low effort shitpost or something. I made that mistake the first time I scrolled past it. I don't thing "Ahoy" was originally in the title either, which can't help.
I mean, as grim as it is, how many people get the luxury of a safe environment when they die, nonetheless proper care and support. Half the world barely even has access to real medicine, and even in the most developed and progressive countries, medical assistance isn't always adequate and not everything can be predicted or prevented. Not everyone meets death in pain but most do. The reality is death (and health issues in general) does tend to be scary regardless of what comes after. At the same time, thats all the more reason to care for each other and push for a safer and more caring world, be it in preventative safety measures or in proper care for those who are terminally ill, not just for the wealthy, but for everyone.
I mean, maybe after your heart stops and your brain function starts to slow down it might be peaceful, but unless you're on a lot of painkillers the process up until that point tends to be excruciatingly painful - at least personally, thats the scary part.
Regardless of how much you look forward to what comes after and how certain you feel about it, no one is going to want to go through the pain that comes with dying.
Liking novelty and liking the core game aren't mutually exclusive either though. New updates can be what people want specifically because it gives them a new angle to approach the core game without changing core mechanics or thinking. In the same way, people like trying weird varients of chess, be it different timers, non-standard board layouts, added rules, or nonsense openings. That doesn't mean that they don't like chess, but it gives them a chance to explore the game from new angles, hone niche skills, and contiue to theorycraft about the game they love.
Honestly, I think the original. I know its inferior to most of the other games in most ways, but I've found a lot of the modern Zelda games feel pretty shallow and formulaec. Not to say they're bad, but none of them really feel like they stand out to me either - they're just good games. The original on the other hand, feels very different from a lot of the games since then. The world is kept a lot more foreign and hostile both in terms of aggressive enemies and in terms of tutorialization. Its makes the exploration so much more rewarding, and when you do find a new item, that much more special.
I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.
That said, worth noting that these launchers and complex storefronts aren't really needed either, which is part of why I don't have an issue with Steam. If you have a good game, you can just sell it on your own website like Minecraft, League of Legends, or Tarkov. Steam's biggest (or at least most universal) utility for developers is just that it provides very cheap, very effective marketing.
Base game probably doesn't have the level of detail you want, but with mods for either specalized detail blocks, or something more generic like Chisel and Bits or Carpenter Blocks, it should be possible to make something close to what you want pretty easily.
An XCom style strategy/tactics game, but trying to find a balance of the original X-Com games' flexability and the modern XCom's streamlined polish.
Also, because I have a blank check, add VR support, and take advantage of the 3D positional controllers to to expand on the 3D enviroments. Rather than the simple 2-3 layer ones from the past, use more vertical levels, possibly more focus on units with grappling hooks or flight, or even using a similar format for air/space battles in 3D space.
Same way as anywhere else, but with fewer built-in middle men.
Ads can be served by instances or by individual creators. I expect if the Fediverse grows, many creators will be posting regular ads or sponsored content. The Fediverse has no built-in system for that, which makes it more difficult, but also so much more flexable as instances, platforms, and users can build, integrate, or negotiate whatever fits their needs.
Similarly, creators can take commisions or sell their work as rhey would elsewhere. If anything, this is easier as creators can easily link or promote whatever service fits their needs from a personal website (IE a store) to a Patreon.
I don't know a lot of the specifics, but to provide a couple points that help put things into context:
In regards to manufacturing different more-similar models, this is often the result of binning. A bunch of CPUs will be made at once through the same process, but as CPU production is an incredibly precise process, theres still quite a bit of variety between the results. You can think of it the same as separating grades of produce on a farm. The best stuff becomes the higher-tier, more expensive models, the average stuff get an average price, and the worst stuff becomes a budget option. This provides 3 separate models for no manufacturing resources.
Similarly, some lower end parts, in some cases, can even come from defective higher-tier parts. I believe AMD released a model like that a year or two ago, which is an easy way to recoup costs and avoid waste.
Also notable is that the range of products and prices also allows for targeting a wider range of customers. For example, Ryzen 3 would be those who just want something that works, but won't spend much, Ryzen 5 is for average people who just want a good processor but don't want to spend much, Ryzen 7 is enthusiasts, and Ryzen 9 is people doing specialized commercial work or enthusiasts with more money than sense. All of these are not just different products, but also allow the company to charge different margins - low end won't spend much whereas high-end is willing to spend money and often expects a monitary return from their purchase. Most consoles and pre-builts are more towards the low-end, but theres still penty of demand for those higher-end parts for better performance or for complex work that needs it.