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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PL
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  • You're right, but you're missing a key point. Every edit changes the way the image looks. With destructive editing those changes are "baked" into the object you're changing, and that is data loss. If you want to make a change to that edit you want it to still have the information from the original image so it can be included and changed into the new result you want. Destructive editing doesn't allow for that. It's like if you bend a metal wire, you just crumple it up, and then you want to straighten it again - you won't be able to get it perfectly straight. Non destructive editing does allow for that because it still has the original information, it just doesn't display it in its original form, it displays it with the edit you've made to it, and the edit is "live" so you can change it. It has nothing to do with layers per se, but using layers can be a way to do certain edits in a non destructive way.

    If you don't grasp the difference just open Gimp and do the transform test. Paste an image into a new layer, change the transform and squish it to the extreme (non uniformly), make it a few pixels wide only. Apply the transform. Change the transform again and pull the image out to its original aspect ratio. You'll have a blurry image because of all the data that was lost in the first edit. Non destructive editing has been like the most requested feature for Gimp for the past forever for a reason.

  • Layers aren't edits, they're layers. Edits you make to layers or parts of layers. That image whose transform was being edited in my previous example would be on its own layer.

    Also, it's been a while since I used Gimp so I'm going off of very vague memories that I have tried to erase with copious amounts of alcohol.

  • Destructive in that many edits are lossy. Change the transform of an object, then go do a bunch of other edits, and then go back and edit that same transform again. What you'll be editing now is the edited image, not the original one (as in Photoshop), so there's massive data loss and it looks absolute crap. If you want to edit with the original image as origin you have to undo all edits back to before you edited the transform the first time.

    Non-destructive editing should be coming in the future, and they might have implemented some non-destructive things since I last used it.

  • Workflow is big, but it isn't the biggest issue with Gimp for serious work, the destructive editing is. Workflow you can get used to, destructive editing means you're fucked if you need to edit something you've previously edited - something most if not all professionals do all the time.

  • I bought the Affinity Suite which has been great for me. Sadly they don't have a Linux version, which is what I'm moving to. Krita covers some other of Photoshop's features as well. And people who say Gimp is a Photoshop alternative are crazy. Gimp uses destructive editing which is clown level in image editing and makes it completely useless imo. But supposedly non-destructive editing is coming.

  • I like how the article has several links to things it mentions, but doesn't link to Have I Been Pwned at all even though that's the key site of the whole thing and where the reader should go to see if they're affected. Well done, article.