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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PI
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2 yr. ago

  • I think it's good, although the situation does seem to be somewhat dysfunctional on the game front. They've made literally dozens of projects, some near completion, all abandoned for one reason or another. I think this video does a good job of demonstrating it. It summaries a digital book called "Half Life Alyx: The final hours" written by a valve employee. Here: https://youtu.be/mHdrosltGJA?si=9TodoaYu95HMtRqf

  • So glad they're moving forward on the non destructive front! Non destructive editing such a useful feature. I will always prefer to be able to non-destructively edit things I'm working on to easily be able to change things if necessary or to be able to see how I did something in the future!

  • You're just making stuff up.

    They were perfectly capable of realising it with a fair price like everyone else

    Says who? Do you know if the Devs can afford that or whether the mobile market is even likely to be profitable for them without help from netflix?

  • Presumably they could never afford to port to mobile themselves, without cooperating with Netflix. Since you don't want to pay for a Netflix subscription... You're not missing out on anything. It wouldn't have existed if not for Netflix.

  • It's just........... Why?

    Was there a thought process applied here at all? Worse still is that many of these localised paths are actually lies. They still use the original developer version in order to not break compatibility with programs, but refuse to admit it in the explorer. It's maddening.

  • Translation of developer utilities themselves is the final layer of hell. I'm not hearing anybody out about this kinda stuff - after microsoft decided to TRANSLATE THE EXCEPTION MESSAGES IN .NET WITH NO WAY TO BYPASS IT making them unclear, unusable and ungoogleable, I realized what a terrible idea it is to fragment developer knowledge by language.

    Let's just stick to a lingua franca, please.