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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)PI
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117
Joined
2 yr. ago

  • that's exactly what I'd like to use it for, although using shareX for this seems a little inconvenient? I assume it wouldn't have any sort of timeline feature to go along with it? will it start the auto capture automatically when my laptop is powered on or even comes out of standby?

  • That's fair enough, but it's still an awards show, surely those should be the important bit? If wants to be the next E3 it shouldn't do that half-assed and either split it off into a separate show, or drop the awards so a better show can get the focus.

  • Physical games degrade. They can get filthy or stop working. I'm talking about reselling digital games. If I want to play for example the last of us, I would have zero incentive to buy a new digital copy if I can buy a resold licence from someone who already finished it for a much lower price.

    On top of that, digital games also don't have to deal with actually needing to transfer between buyer and seller. You don't need to meet up or send it by mail. It's an instant transaction that has a much larger pool of sellers and customers.

  • This heavily favours games with a high replayability factor, and games that aren't very repayable aren't inherently inferior. Consider puzzle games or games with some kind of major twist. If you know what to do in outer wilds you can complete it in 20 minutes or so. Similar thing for the witness. These are extreme examples but it applies to things like story based games too.