I don't know much about these specific services but this is the kind of behavior I'd expect to see if you've got a data synchronization service running and the clocks are out of sync. Like if it thinks an action was taken in the future that was actually in the past. Might be useful to check time zone configs and any other synchronization-related items.
At first I was frustrated by the dodge parry mechanics but they grew on me. I usually don't have very good reflexes but I kept at it and actually got pretty skilled to the point where I beat the extra bosses. The music is brilliant and the world is so beautiful and the voice acting is perfect. Such a magnificent game.
I'm somewhat in the same boat but I remember Mister "Developers Developers Developers" Steve Ballmer who was also immortalized by the "Ballmer Peak" XKCD. https://xkcd.com/323/
I think if they did a special launch on SteamOS and made it super polished it would be a nice demonstration... Or maybe an exclusive demo or minigame or something along those lines. They did some nifty stuff for VR this way and it got people pretty hyped about it for a while back when Vive launched.
A while back a few of us at work erected a festivus pole in a separate area and had the airing of grievances. It was somewhat therapeutic and boosted morale.
I don't know much about these specific services but this is the kind of behavior I'd expect to see if you've got a data synchronization service running and the clocks are out of sync. Like if it thinks an action was taken in the future that was actually in the past. Might be useful to check time zone configs and any other synchronization-related items.