What makes you say myself and the other poster are being 'deliberately obtuse and pedantic'? It's pretty hurtful and that is not my intention in the slightest. I'm not trying to undermine the argument made by the post, I just think it's a valid concern when the figures don't add up and it's worth discussing.
You seem to have a very binary view of things though. Is it not possible for someone to agree with a message, but think we can improve on how we tell it? If we want to convince people of something, is it not best to provide as convincing an argument as possible? I'm not trying to distract from the message, I'm wondering how we can tell it better.
I'm not quite sure what you mean by 'people like me'. To be 100% clear, I agree with the point of the post but I just don't think they've gone about explaining it in the best way. To somewhat agree with what you're saying, I'd say yes, analogies and accurate statistics don't fit well together, but neither do analogies and statistics in general. Either stick to written analogies/hyperbole OR use actual statistics.
Lol fair enough, I can understand why you'd think that.
I'm quite capable of thinking figuratively. But in the way that this post is framed, I'm pretty sure any layperson would take the figures as being based on some actual statistics. It's deceptive, and I don't think that's a good look if anyone were to look into this in any detail. If you're going to make an analogy, make it actually analogous. And if you want to use hyperbole, use it in a way that's clear (i.e. by not mixing in numbers)
It doesn't seem like this post was meant to be hyperbolic though? Hyperbole doesn't work well in the context of numbers. If someone said 1 in 100 people drive a Toyota, how would I differentiate that from being an actual figure or hyperbole? It's not obvious unless you look into it. Likewise, if someone told me that 1 in 400 people in the US get shot every day I'd struggle to tell if that's true or not, given how much I hear about gun crime over there.
This post is quite clearly framed in a way that sounds like fact.
How would being more accurate distract from the point? I agree with what the post is saying, but making up statistics doesn't really help IMO and takes away from the credibility
I'll give those two a go! Looking into it, I think I'd need the following mods to get these to work, which isn't too bad:
B42 Weapon inertia
Ragdolls
JIP LN NVSE
JohnnyGuitar NVSE
NC Compatibility skeleton
The Mod Configuration Menu (optional)
One thing I'm not sure about... I installed MO2 on my Deck using this guide which also installs NVSE. But how do I know what version of NVSE it installed? A few mods mention they need a particular version of NVSE.
Some of those look nice! I notice that a lot have pre-requisite mods, and those require their own pre-requisites 😱 I'll see if I can find some easy to install ones
I've started a new playthrough of Fallout New Vegas. Never got round to finishing it last time, so hopefully will do now! So far I've added some stability mods and a new radio station. Anyone got any other mod recommendations?
I finished TOTK yesterday! What a great game. How do you think it compares to BOTW? At some points while playing it I felt like it didn't have the same magic as BOTW (but that's nothing wrong with the game itself, it's just that BOTW was such a unique experience the first time I played it). But having finished TOTK, I can really appreciate how much they changed. The sky islands, depths and all the new ultrahand mechanics are perfect additions to the formula.
There aren't many games that can release such a stunning trailer, and then live up to that hype.
I felt like a couple of the dungeons were a bit average - the Gerudo one in particular. The Divine Beasts were a lot more memorable in my opinion. Then again, each of TOTKs dungeons felt very distinct which was nice.
Overall though, easily one of the best games on Switch and I'd probably rank it on par with BOTW.
Yeah I guess that's my take on 'gamifying things', but there's probably a few different ways to do it. I've heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn't base things on how well you do in the game, because that could get frustrating - in the worst scenario you'll already be annoyed at doing poorly in the game, and that's followed by having to do more work. Instead I'd spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.
I agree with what others have said about gamifying life. For example, 'oh it's 5pm, I need to spend 30 minutes doing some tidying before I can play a game again'. And for games with no clear end point, set yourself goals so you know when to take a break. 'Once I've built this factory, I need to take an hour's break before I can play again'.
This is probably an irrational annoyance, but I don't like how finding the inverted castle is near impossible without a guide. I like logical puzzles! So that put me off slightly. I will go back and play through it eventually though.
I 'finished' Symphony of the Night the other day. By which I mean I got the bad ending, rather than doing some extra stuff to unlock the inverted castle. Should I go back and do that? Maybe at some point.
I'm very close to finishing Tears of the Kingdom, and I've also started a new playthough of New Vegas on my Steam Deck. Plenty to keep me busy!
If you like puzzles and open world games, have you tried The Witness? There are a lot of puzzles to complete so it should take you a while!
Not currently on sale on Steam, but it does drop in price regularly. Depending how you feel about key reselling sites, you might be able to get it cheaper.
The Vita version is flawless, I guess because it's a native port rather than emulation. Emulation of certain PS2 games can be tricky due to the weird CPU architecture
Thanks for explaining this. So were there many Roman citizens in Britannia, or was it a pretty small ratio of Romans to locals? Did the Roman soldiers give commands to the local elites, who would then tell the locals what to do? And would you say that life changed much for the locals under the new rule?
From my testing a few months back, there was significant slow down in the cutscenes. Actual gameplay was fine. I have no idea why. I know that SteamOS 3.5 has a fix for a kernel issue that caused issues with SMT, so perhaps things are better now. Once 3.5 reaches stable I'll test the games out again.
What makes you say myself and the other poster are being 'deliberately obtuse and pedantic'? It's pretty hurtful and that is not my intention in the slightest. I'm not trying to undermine the argument made by the post, I just think it's a valid concern when the figures don't add up and it's worth discussing.