Hello fellow space alien posting on Terran communications boards.
All of your points are correct with the following exception:
• Matter replicators expend energy to convert it into matter, or do the opposite. It is a lossy process, meaning you do not get 100% as a return. The best S+ or A-5 engineered units are 88-98% efficient.
• Theoretically, fuel in space is "infinite" as stars and hydrogen are literally everywhere, so going to planets to gather resources to disassemble in replicators is both a literal waste of time and energy. Dilithium crystals in the show are a hilarious example of contrived scarcity for plot.
They have carpets on the TV show. Carpets. On a space ship. That is guaranteed not a warship, because carpets.
I've taken the mass hit and installed gray carpets in key locations of our own ships and instigated a no shoes policy and I'll tell you what, it's never been more comfortable :)
I've gotten LLAMA running locally during CLBlast on an AMD GPU, and using the CPU simultaneously (basically APU execution pathway)
AMD is seriously slacking when it comes to machine learning, the hardware is Uber powerful, but just like everyone complains about, software isn't there.
ROCM doesn't even work on Windows, FFS.
You can run models on almost anything but the token generation is extremely slow. Like, you might be waiting upwards of 5 minutes for a response, or something like 0.2-0.6/tokens per second, which for a minimum of 100 tokens to be coherent is abysmal.
Major quality of life feature. People make mistakes, sometimes the character lighting in the gen screen is completely different from in-game and now your character is stuck with purple eyes.
What I'd like to see afterwards is player PC slot kicking / clearing. Far too many people have started a game with some friends only for a person to quit/leave after dropping by to realize to their horror that character is permanently locked to that save and can't be replaced with an NPC.
I used to play Q2 competitively, so I'm a little opinionated:
Not all games are eSports-ready, nor do they need to be.
Why: eSports need to be fair. Everyone has to start at the same place, and the majority, if not all of the performance has to come from player skill.
E.g: Imagine modern football where certain players running on the field could just randomly teleport or fly, but most can't.
Class-based (hero arena, etc) shooters are inherently unequal in the same way, because that's the point of classes (e.g: Heavy having more HP than Scout, Spy being able to cloak and so on).
If you're about to make the argument that "TF2/OW/LOL/WTFBBQ" requires plenty of skill despite the abilities/imbalance: save it.
There's an enormous gulf between what the audience and casual players + enthusiasts perceive as being inside of an eSport and what's actually going on mechanically on the top-level.
Players optimize and engineer the fun out of a game.
eSports players/pros engineer the game out of the game.
The last time I tried Tinder (Tindr, straight people Grindr), it made me both give up on online dating and lose a bit of faith in humanity.
I've rarely been the victim of online harassment or trolling but holy hell - being an attractive woman on Tindr? Absolute win. Pretty much easy mode on any dating site in general.
Being an attractive man of the same caliber? Yeeehck. Holy shit, some people have absolutely miniscule egos and more time than proper sense. I won't share personal incidents or examples here because I'd rather just forget and leave it all in the past.
I went right back to traditional meat-space and in-the-flesh dating. Fuck this noise about online profiles and photography. Let your neighbors find out who you are on their own terms, don't shout it at them from the rooftops.
I ended up "settling" (not my opinion) on a girl with a golden soul that I met traditionally, through a friend of a friend. She's not the best looker, but if the algorithm works as you say, I'd never have even met her, which is a shame. We've been together for eight years now, and I still adore her.
I already owned this on Steam, still have the big box CD version of the game and I've got to say, this looks pretty much like I remember.
I played the shit out of Q2 in 1999-2002, maybe 3,000 hours combined in multiplayer and participated in a few amateur online tournaments.
It's a faithful remaster. Not RTX Quake2 but man is it good.
The new expansion pack (Call of the Machine) is decent but definitely was built by a modern level designer. It's a lot more "fantasy-esque" with duels rather than subterfuge.
Hardware demands: Around 1300 MHz Core for maxed out 1440p, so a GTX 1060 or equivalent will run this flying, without any framedrops whatsoever. Very light on system resources, maybe 1-2 GB of VRAM tops. You can have an excellent experience on a variety of older cards and even laptops.
(I've got an overclocked RTX 4080, which is patent overkill for basically everything right now).
I'd recommend trying to mod the game with higher fidelity textures if you still have them laying around, maybe a few HUD palette swap upgrades. The remaster is "Vanila++" so it's pretty much untouched.
8 hours in here, and "Fallout in Space" with NASA-Punk describes it perfectly.