Mmh… I suspect doing this is not legal in Europe as second hand have enforced laws.
Other laws like this (I suspect second hand Steam game licence) have been voted to protect customers from such behavior (in the mindset that customer don’t have to pay for company for having bad protection system).
Is the culture of Rust/Cargo getting as bad as JS/NPM these days
Thanks for saying it.
When I see some rust projects, they looks like they where managed by JS devs (“1 need, 1 package”) that want to do compiled language… The amount of dependencies can be utterly insane.
For me, it mostly means rust have a strong package system, not that rust have good devs.
I’m doing Python at work and you have to use a many pypi package for financial reasons (yet, I restrict myself as much as possible), but seeing this mindset is scope specific open source project is crazy.
All of this does not means all rust (or JS) devs are bad, its just a consequence of bringing code to the masses: Its a good thing in many way. Lets acknowledge this and not being impressed by badly engineered dependency choices.
I agree it was a too easy and too short game, mostly for entertaining new players, but everything on screen constantly makes me smile. We don’t have that many games with that much love.
We finished it with a friend on pc. Surprised to see it coming on Switch. It's a crafted with love game, yet I can't say it's awesome. I think solo mode must be hard as you would need to disengage often during battle, something easier to do with friends.
GPL is basically a contract that code will always be shared if distributed. This licence ensure any distributed library will give your code (legal standpoint).
MIT is more a use as you want licence. Devs can take the code, build and distribute binaries without restrictions.
They are not made for the same reasons. If you want to write Libre software, GPL is your friend.
As other says, rust build statically by default, having a MIT ecosystem help to spread the langage. Yet, this also mean someone can see its code used in a commercial product without sharing back, credits or counterpart.
The game can have some sad moments where you simply don’t know what to do. Then things click and you have this joy moment where you feel you’ve discover something that was in front of you from the beginning.
I confess I had to use a wiki few times, just to unlock my mind. Sometime, a simple look here is enough.
I have the impression it’s hard, if not impossible to create a 2D platformer that is both enjoyable at 1 and 2 players. Super Mario Bros U Deluxe is a good example : Fun with friends, but solo is not on par with older 2D Mario.
I’m also afraid of legit situations where you are the last, in a really bad situation and trigger the sandbagger trigger because you’ve been hit by a shell (famous daisy clip).
When you bring your Switch on a boat, the whole Earth rocks…