Can someone explain succinctly the timeline of this game's development? I heard it was being developed by one studio, then it entered development hell and got passed over to another studio. I don't know if there is a third studio involved in this story.
I read a variation of this news in the past where there was some major controversy about Google accounts that have active YouTube channels with videos uploaded to it. The solution is that Google would not delete inactive accounts if they have uploaded YouTube videos on it. I just don't know of this policy still stands or if they changed their minds.
Indeed, when I spot an apparently good mobile port I'm often hesitant to purchase it because an OS update may break compatibility at any point, and most developers don't give a damn about updating their games so they stay compatible.
Until they fix this major structural issue, I don't see premium smartphone gaming taking off. People will only invest their money if they have the confidence they'll be able to play their game for the foreseeable future.
I may be going crazy, but wasn't this game in development hell by another company, then changed companies mid-development and has stayed in dev-hell since?
I expect the growing availability of portable PC gaming systems to further boost this growth. It's known the japanese public is very biased towards portable gaming devices, which is why the Nintendo Switch dominates by market share.
I used a seedbox some time ago to download a specific big torrent (at the time). I payed using Paypal, as I don't consider seedboxes a low-hanging-fruit for rightsholders to persecute at the moment.
There's too much redundant data on these services, so if they takedown one user's data, there's still lots of the same torrented data on other user's. I don't think rightsholders are willing to play wack-a-mole for such infractions.
They'd rather invest their resources on more centralized file sharing, such as big public torrent sites and cyberlockers.
Maybe this comparison is an exaggeration, as the Steam Deck GPU is also widely compared to a GTX 1050 in horsepower, which in turn seems substantially more powerful than a SD 8 Gen 2.
Moral of the story: it only took one social media site to start being more lax on cersorship for the other ones to follow suit. Maybe this is indicative that spending a lot of money on censorship measures is useless.
Let's hope not. But I think they'd prefer a dedicated voice actor to replace him, as the logistics of Chris Pratt recording his voice lines between his acting commitments would cost too much for Nintendo.
Can someone explain succinctly the timeline of this game's development? I heard it was being developed by one studio, then it entered development hell and got passed over to another studio. I don't know if there is a third studio involved in this story.