The big issue is that the console companies are generally more active in targeting people on more active consoles, and are incredibly strict if you're caught cheating. Just being connected to psn on a hacked ps3 runs you a very real risk of getting an account ban. I can only imagine they're far more active in banning ps4/ps5 users who are running hacked firmware. And Idk if there's been any major hacks on the Xbox side of things.
As a side note, if you want to see a cluster fuck of every hack and cheat imaginable, hit up the original splatoon servers on Wii u. It's honestly completely insane how much people have broken it
From my experience, it largely depends on how online multi-player is handled. Things that require game-specific accounts or have drm tied to an account like steam, it won't work. But a lot of stuff on console works fine since it's presumed that the anti-piracy has already happened. I play plenty of pirated games online on 3ds, Wii u, and psvita
The guy who uploaded the video that corporate content farm is "reporting" on actually covers exactly why this happens. In short, the gba plays sound from a certain part of ram, which a cpu interrupt continously refreshes. In the event of a crash, it keeps playing sound, but doesn't get the interrupt to keep it playing the proper data from ram. If you let it cycle through all of ram, it eventually leaks out and just starts playing, well, everything else, eventually getting to the game rom.
RelevantVideos
Theoretically (assuming it's an android) you could use an old phone. I know both mullvad and Proton have vpn clients for Android, and libretorrent works well. And you could plug in an external USB drive for more storage. And then use something like a Chromecast to send things to your tv
Yet another example of why games journalists are shit and deserve less