The problem is that most cheating is subtle. Sure, theres the idiots who just throw every cheat in the book, but especially at higher levels where people care most about the integrity of the competition, cheating is a lot more subtle and within human limits, such that "I'm just that good" or "I got lucky" would be an entirely valid defense.
If you don't like anti-cheat, don't play games with it.
I was thinking of things like gamefreak, where they've been chronically understaffed to the point where they simply can't get enough work done on the timelines they need to meet. I'd imagine that something like "model and animate 1000 pokemon" is the kind thing that can fairly easily be sped up by having a larger body of people doing the work, and the time spent bringing them all up to speed would pay off over the totality of games they end up working on.
I always find it interesting how many people are welcoming kernel-level anti-cheat software
Imo it really depends on the game, and how much cheating can actually effect things, and as time goes on and technology develops, it will only become more relevant. I remember a headline a while back about a monitor that used machine learning to track the enemy team in league of legends by "watching" the map, and marking whenever an enemy is crossing a ward.
It's a balance, no? Yeah, you can't always just throw more money and staff at the project for infinite gains in speed, but on the other hand, there's absolutely studios that suffer from understaffing, where just bringing on employees to get tasks done would massively improve the speed.
Thanks for making my point for me. It doesn't matter if mtx are completely cosmetic and don't particularly have any effects on gameplay. People are just going to complain about it existing at all
and wouldn't be surprised if it requires even physical media to authenticate
Owner of multiple switches, from my experience, you can crack open the box, not connect it to shit, and pop in a game cartridge. Hell, you can even update the system and games without an internet connection so long as you have a switch that's gotten those updates already.
I don't remember the buttons to hold, but when you boot a ds game on 3ds, and hold the right buttons, it boots pixel-perfect on a smaller segment of the 3ds screen such that it's the same exact resolution as a ds screen
Maybe the people spending money on this trend wealthier?
I mean we're already looking at a fairly expensive hobby in gaming, which is going to skew towards people with more money in the first place.
And just speaking from my own perspective as solidly middle class, $30 is pretty comfortably within what I can spend without particularly thinking about it. Like yeah, I obviously can't just throw $30 at everything I see, it adds up over time, but it's low enough that I don't particularly have to think about exactly where it will come out of my budget.
And fwiw, I tend to avoid most in-game micro transactions, because I simply don't value them all that highly. I barely even care about getting free unlocks in most games.
But I just don't see how the skins in these games bring joy anywhere near the money charged for them.
The simple answer is that, for a fair amount of people, $30 isn't a notable purchase, such that it's not particularly a substitute for anything else they may be interested in doing.
The problem is that most cheating is subtle. Sure, theres the idiots who just throw every cheat in the book, but especially at higher levels where people care most about the integrity of the competition, cheating is a lot more subtle and within human limits, such that "I'm just that good" or "I got lucky" would be an entirely valid defense.
If you don't like anti-cheat, don't play games with it.