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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)MO
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391
Joined
2 yr. ago

  • Understood.

    I disagree with the sentiment but I'm not american and not a native speaker so my sensibilities are clearly in the minority here, and rules are rules.

    Feel free to yeet my request for clarification, I'd do it but I don't want you to think I'm shirking responsibility for the questions therein.

    • is this an official moderator note or a personal request? I have pre-emptively complied but I'd like to know nonetheless.
    • seems rather tone deaf to police the word "retard" after we literally just finished a poll about using an edgy joke as the community name, especially given it's literally used in the same video the name PCMR originates from.
    • every insult people use has roots in some sort of denigratory language: Idiot, moron, imbecile, mongoloid, and stupid were all medical terms at some point much like retard was. Crucially, they all mean the same thing: a person of lesser intelligence. Are they all slurs or is only "retard" special?
    • is the issue that I am specifically calling a group of people "retards"? Would calling an action "retarded" be more suitable?
  • And even if it weren't, jokes are allowed to be edgy.

    You can say fuck on the internet, as they say.

    And I for one lived through enough of the 90s (all of 'em) that I don't care for this "must sanitize everything, think of the children" attitude just because it's suddenly coming from the left.

    So yeah, fuck'em, communities are accountable to their members, not random mouthbreathers barging in demanding to be accommodated.

    You wouldn't do it at your clubhouse and you shouldn't do it here, either.

  • I sincerely hope they don't.

    This thread already allowed me to identify a handful of people who I made a note not to piss on if I ever find them on fire in an otherwise dark alley, and the more of those we identify early and possibly ban for being screeching morons the better.

    Especially the "this made me realise this is not a community I want to be part of" crowd, who were so upset with the name they decided to

    • Join this community whose presentation they knew upfront wasn't up to their stellar ethical standards.
    • Demand it be changed to suit them.
    • Threw a shitfit when they didn't get what they want.

    And to those people I say: that language is very telling. You were never a member of this community, if you were the name would not have deterred you one bit, if anything it would have been the reason you found this place. No, you were making an attempt at subverting this community and I am glad you failed.

  • Cause one of the two is fucking stupid.

    The word "Master" isn't exclusively tied to slavery and to deem it offensive on those grounds pretty much guarantees you're American and have an understanding of history that makes any actually educated person want to vomit.

    A Master branch, like a master copy of a recording, is the reference copy against which others are measured, it's not a master in the sense of ownership but in the sense of benchmarking, like a master of a craft.

  • Yeah this is exactly the kind of model you would want to use to print, my take is that this is indeed possible but there are a lot of selection criteria for the models to work, which you can't expect a newbie to catch and that will still require a lot of postprocessing before they're actually printable.

  • Short answer: no

    Long answer: game assets are absolutely possible to print but will look nothing like the model you see on screen.

    Rendering techniques used for real time mean you want fewer polygons and will be faking a bunch of shit, like hair or thatched roofs for instance, and none of those faked parts will show up correctly on a print since they are actually just textures on planes.

  • Studios like Nightdive specialise in upgrading games to modern standards and for one I'm grateful that at least that much is being done to preserve old works and exposing them to a new audience.

    Not making new stuff is perfectly acceptable, studios with few or no game designers but a high technical level are much better used this way, recreating existing proven designs while letting their technical prowess shine, rather than wasting it on mediocre shovelware.

  • It's one of those situations where the lack of preconceived notions from a ml algorithm allows it to try a bunch of stuff humans would often discard off hand, which sometimes pans out.

    It's one of the best things about ML based systems that they can make mistakes faster than humans, so they can re-validate or correct our existing understanding of the topic.