Fun fact: pretty much all exit-saves in Bethesda games (Skyrim, Fallout, etc.) are not necessarily complete in their Data. There are actual cases where these can be easily corrupted and won't work on a reload or even introduce long time save corruption if you use them. Don't ever trust an exit-save in those games! (Source: me fooling around with the save system too much)
Which is only really needed for hosting a torrent, something most people don't do. Most VPN users do not even know what torrenting is and most torrent users are leechers so they don't use it either.
As a genre? I would say no. Cyberpunk is usually described as a capitalist dystopia in which a handful of companies supersede government powers and wage wars against each other beyond the concepts of national borders. In addition, cybernetic enhancements become commonplace, as a way for companies to extract more value from their workers. Cyberpunk stories usually are about groups rebelling against the system through organized crime, who ultimately fail to escape the underlying system of capitalism, doomed to repeat history time and time again.
HL2 falls in none of the genre stereotypes. While it is dystopian, it's not capitalist, so it's not "punk" and it isn't "cyber" either because of a lack of commonplace cybernetics.
while the food will taste the same, in most cases the mouth feel is so horrendously bad it will be inedible
rehydration of most foods is very hard to impossible, limiting it's uses even more
if you put more than one kind of food in a batch, the chance of error in the process increase dramatically, because all food needs different amounts of time to dry
I'm pretty sure the only actual use cases are berries and fruits. But those can all just be dehydrated normally or made into jam, so there is little to no purpose for a freeze dryer, except playing around with foods, which is not worth the price
I can recommend "Encased". It's a CRPG that's heavily inspired by Fallout gameplay wise, but it's modernized a lot (in a good way). It has its own unique story and setting which are amazing to explore
Encased is a CRPG, heavily inspired by the classic Fallout games, bringing it's mechanics into the modern age. It's story is based on the classic book "Roadside Picknick" (known for being the inspiration of the Stalker series) and is very well written. It has a story narrator, similar to the Divinity: Original Sin games and a very in depth character creation. At the start you choose a department of a research company to work in, which will change the way you interact with many characters, adding some replay value. Anything more I could say would be a spoiler, but the entire beginning (first half to one hour) is an absolute banger.
It's my favorite indie game of the last few years and at the time of writing this, it is currently 90% of on steam, an absolute bargain
The ghoul drug thingy is actually a really good lore addition. It recontextualizes a lot of the games in an interesting way. If ghouls have to take these drugs and make enough money to afford them, the implications on morality of previous ghoul characters is fascinating.
And about the vault tech meeting: this plot point is actually older than new vegas. They took that from the scrapped fallout movie that they wanted to make in the Interplay/Black Isle era. I thought it was absolutely awesome that they researched fallout enough to even know about this obscure thing
The article includes quotes by Joshua Sawyer, best known to be the director of FNV. They should have put his name or actual position in the title to avoid a confusing headline
I finally beat the game this week and with this I might just play it again to try and beat the time limit difficulty. I really hope their improvement of the final fight will be good, as right now it is just underwhelming
In that case there is little difference to just sharing a save file, which everybody can already do. If this is everything that the patent covers, then I'm against them having a patent for it. That idea is so generic and nothing somebody should be allowed to have control over
Sounds cool and all but I heavily doubt they would do the work to implement it like that. Replay value doesn't add market value in the view of the producers. So there is not much money to be made from the large amount of work this requires.
Of course if they ever do it, feel free to correct me, people from the future
Well, thanks for that in-depth answer. It's nice to talk about the actual contets of a game for once, instead of only talking around it like it's usually the case nowadays.
It's very interesting to hear about all this. I actually think there are a lot of games with far worse monetisation (think all the Airplane/Train simulators where you can buy singular vehicles for hundreds of dollars).
I'll probably won't play it tho, I don't have the money, Conputing Power, or time lol
Fun fact: pretty much all exit-saves in Bethesda games (Skyrim, Fallout, etc.) are not necessarily complete in their Data. There are actual cases where these can be easily corrupted and won't work on a reload or even introduce long time save corruption if you use them. Don't ever trust an exit-save in those games! (Source: me fooling around with the save system too much)