Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what'
Meloku @ Meloku @feddit.cl Posts 0Comments 43Joined 2 yr. ago

Meloku @ Meloku @feddit.cl
Posts
0
Comments
43
Joined
2 yr. ago
I'm not versed in videogame network infrastructures, but wouldn't be enough just having a load balancer and a couple of instances to ensure "100% uptime"? At least before all instances and the load balancer itself decide to join a suicidal pact, but more instances mean less chance of a critical event happening, no?