I guess I realise now that the value of something is not what people believe it to be. It is the length of suffering and effort the creator went through.
I often compare vibe coding to lord of the rings. Saruman blocks the fellowship's path with difficult challenges. So too does solving hard problems in programming. So Gandalf decides they will take the mines of moria (vibe coding). He knows better but does so anyway. The rest of the fellowship naively follows him down (junior devs). Most of the path is just minor hiccups and the juniors fumbling around. But they get to a certain point and things start to get too heated. The hordes of goblins being the bugs introduced by the LLM as they keep changing the code via different prompts. Then they inevitably awaken the Balrog.. the monstrous Complexity Demon that was brewing behind the vibe coding sunshine and roses.
it's a bit of a straw man from your side to act like the discussion is about multiplayer when we are discussing about single player campaign based RPGs or about multiplayer when the company deliberately shuts it down in favour of a new version that just milks players for more money; or about toasters that definitely don't need internet connection to function.
the results do keep improving of course. But it's not some silver bullet. Yes, your enthusiasm is warranted.. but you peddle it like the 2nd coming of christ which I don't like encouraging.
I kid you not, I took ML back in 2014 as a extra semester in my undergrad. The complaints then were the same as complaints now: too much power requirement, too many false positives. The latter of the two has evolved into hallucinations.
If normal people going "I made this!" is not convincing enough that it is easily identified then who is this going to replace? you still need the right expert right? all it creates is more work for experts to come and fix broken AI output.
like Haskell or Lisp?