So I'm in two minds about this. I am a software engineer by trade and have an idea for a game I'd like to try making.
The problem is that I don't even really know how to make games, not do I have any artistic abilities myself. I can't afford to pay a load of artists for work for a game that might never be finished and might never make money.
So I'm stuck in this hard decision of do I try and make my game, invest a lot of money and potentially lose it all, or do I try and find a publisher who can front the money but lose creative control of my game? Or do I use AI to give me a head start in building something that I can use to garner interest in, in the hope that enough people like it that I can fund the development?
Essentially, AI offers me a way to create something that I would not otherwise be able to create and that's really hard to accept.
I mean... They're all kind of arbitrary in their own way, but one could argue that the excel time being invalid is actually useful because it serves as a null value - you know it's incorrect, whereas on the other systems it could be the default date or it could be the actual date.
Learn docker once and you'll be able to install almost anything, rather than having to learn every individual app and how it installs on specific operating systems.
I read his post as "as shitty as this is, it's not likely to break out into a full scale war we'll get pulled into". It's not about it being morally okay, or at least I didn't take it that way.
It doesn't really matter if people stick around to play a single game, they'll almost certainly explore other games and stick around for the service. That's the idea I think they're going for.
I'd be curious to see how many CoD players stuck around.
As much as I love to rag on the rich, this isn't a useful way of thinking. Plenty of poor people have had to have pay cuts or be forced to pay more and need to find some way to manage that to survive - so it'd be really easy to claim they could afford it after all and thus the logic of "if they can afford it they were paid too much" could apply to anyone.
I appreciate that, but that isn't really a solution for a saleable game. Concept art sure but that's it.