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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KR
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2 yr. ago

  • Yes, this is the best argument in favor of air cooling. Air cooling has less points of failure.

    With water cooling there's tons of potential problems that "haha wind go brrrr cooling" just doesn't produce: Water block gummed up with mold? Take a performance hit. Pump dead? Sucks to be you. Leak in the system? Enjoy replacing your motherboard.

    Main issue you might encounter in air cooling is just "fan died, replace fan". (Obviously not counting thermal interface materials since they are required for both cooling solutions)

  • You're getting ratio'd but you're right. Core parts of the user experience are steaming piles of dogshit while people praise MacOS for its many gimmicks.

    • Finder is an absolute pile of shit and gets first time users addicted to bad habits. It takes digging through hidden settings to even make it match the out of the box functionality that Windows Explorer offers and it still can't match the full potential of Explorer for file management. The integrated search is unpredictable and fuzzy so they went and made Spotlight its own thing.
    • Window management is a nightmare if you're actually trying to do multiple things at once without switching windows. Mac OS has not implemented window snapping for years and they still managed to make it suck when they did. Not once have they considered stealing great ideas from the tiling window managers, Apple simply decided to reinvent the wheel and make it square.
    • Got multiple applications running at the same time while minimized? Lol, get fucked. The only way to know what's actually running at a glance is the shitty little dot below the dock icon and restoring a specific window takes either way too many clicks or requires you to know the magic keyboard shortcut for untangling your windows (another gimmick they added later in order to actually make the OS usable bearable).
    • Got any sort of issue during startup? Here, take this black screen with a single icon. Not even a slight hint as to what the actual problem might be and if you should worry about it. MacOS might seem like a stable OS but that is mainly because it is very well integrated with the limited set of hardware it can actually run on. If any real issues do come up, the troubleshooting experience is basically just a giant "get fucked" sign pointing to the nearest Apple store.
    • Sometimes simplicity is a good thing, but usually designing something to be accessible means severely limiting the amount of depth you can go into as an experienced user. Every aspect of the OS and the tools that come with it share this overall problem that there's just not much depth to what you can do with it. Can't have a steep learning curve if there's just nothing to learn.

    And I feel like none of these are unreasonable. I like using the right tools for the right jobs, which is why I run Windows for heavy productivity and engineering work. Desktop Linux has come a long way but it just doesn't (yet) have the required toolset to support engineering workflows. While programming of any kind and getting more complex data wrangling done is best done using Linux. My server needs are also best covered by Linux as most distributions can be run without all the bloat that Windows comes with. And I am sure as shit not paying for Windows Server.

    I just can't find a valid reason for using MacOS. It seems to combine the worst of both worlds into an OS that's like a trial experience of actually using a computer to get things done.

  • Honestly that probably goes for any interpreted programming language that supports imports.

    Many Javascript frameworks just put their configuration into -.config.js files in the project root. Which is a pretty elegant solution that does not require custom parsing. Just import the config and go nuts.

    Compiled (and by extension bundled) software obviously requires a different approach, but at that point you should probably consider storing your config in some kind of database.

    Maybe there just isn't a right answer to the config conundrum if all the general solutions are janky in some way.

  • Now comes the hard part of defining all the Eeveelutions.

    I feel like there are a few very distinct regional accents, but I'm having trouble coming up with the right distinction from the top of my head.

    There's New England, the south in general, New York, Chicago which immediately trigger my brain to think of a very specific accent. Surely there is more to it though?

    Edit: seems @slackassassin@sh.itjust.works made an excellent list.

  • Don't be discouraged, it doesn't come naturally and there is good reason to do so. The Scots are generally awesome people and the world needs more fer's, aye's and nae's in general.

    Jus' expose yerself tae sum more Sco'ish and ye'll be jus' fine, lad.

  • Which is exactly why my first sentence explicitly states "product leadership".

    I agree, we don't need any more games that prolong a shitty experience just to use collective playtime as a metric of success.

    The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I'm still having fun I'd be willing to spend more than if I get a couple hours of amazing gameplay and a giant "collect all these flags" middle finger for 100% completion.

    Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.

  • Yeah not a fan of YAML either. I simply don't see the benefit of getting rid of delimiters and replacing them with indentation. Yes, it does save several bytes, which might be important if you measure space in kilobytes I guess. It does provide cleaner files which may or may not be more readable.

    It does not provide any advantages in parsing complexity. It does not provide any protection against typos.

    I guess the same can be said of python, which forces indentation and therefore readable code formatting. Which is a problem that does not exist since the invention of code formatters and linters.

    I like python for what it does but delimiters are actually useful in terms of readability. They provide an extra hint that the text you're about to look at conforms to a specific structure.

  • This only works if you spin this with a product leadership strategy:

    Shovelware games that don't offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.

    The thing is, this is not at all how pricing works if you're building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they've been used to for years. For as long as I can remember "full price" has always been $50 or $60.

    Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.

    History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I'll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.

  • The free games are 80% shovelware not worth playing, 15% indie experiments that have the potential to become a full game with another development iteration, and 5% AAA games that can be bought on sale for a fiver anyway.

    I doubt much of their Fortnite money is actually being spent on licenses for these games. They likely negotiate some kind of "do it for the exposure" deal with the smaller developers in order to keep the flow of free games going.

    Chances are the games given out for free will end up in a Humble Bundle at some point anyway. Which is when you acquire a steam key anyway.

  • It's not quite a trend, it's a hidden lifestyle aspect of men in general.

    Men have never quite felt the need to explain because it has never been brought up in this capacity before. But there's a whole stick-centric world out there you can get lost in, if you just keep an open mind.

  • This is the way. It also forces you to organise files properly instead of periodically shoving several unused shortcuts and downloads into "organize later" folders.

    I also have desktop icons disabled so it just shows a clean minimal wallpaper.

    I absolutely love showing the normies my full no desktop icons, "never combine/show labels", small taskbar icons, Powertoys Fancyzones, virtual desktops, alt-space to launch literally anything experience. Blows their minds.

    The future is now, my friends. Learn how your tools work.

  • A mouse. Just any mouse. There are so many trackpad warriors out there (primarily Apple users) that complain they're being handicapped but they don't just go for the easy solution.

    I've even seen some idiots stubbornly trying to do CAD work with a trackpad, and struggling in the process.

    Get a fucking mouse.