The problem wasn’t that the line I wanted wasn’t on the page—it’s that the whole document wasn’t being rendered at once, so my browser’s builtin search bar just couldn’t find it.
I feel like this has been the case for a while now. Luckily they offer other search tools so its a gotcha that you only have to hit once.
In edit mode they capture the crtl-f keystrokes and offer their own search and replace tool. An argument could be made that they should offer a custom search tool for read mode if they are going to break the browsers built in tooling.
On android I take a screenshot and use the lens tool in my photos app.
The screenshot tool has a lens feature too but that one only offers opening the link while photos will also let me copy the URL without sending it to my browser.
Lens is also good for OCR with built in copy to clipboard and translation features. As you can screenshot most apps or take a photo of a sign, letter, gift card, etc. it can be a handy little tool.
The problem I have is that it just makes me want to play a Zelda game. It would probably be fun without the Zelda skin but as it is it just reminds me of a game I would rather be playing.
Meanwhile the Sly Cooper series was among the best games, for the man hours they sunk into Ghosts they could have made have made the most amazing Sly 5
Eight years have passed since that great release, and we have seen the dividends of that effort time and time again. Dolphin has seen constant updates, with new features and enhancements coming side by side with bug fixes and stability improvements. Users are now able to upgrade without fear, knowing that even in the unlikely event of a bug it will be fixed within hours. And of the thousands of titles that Dolphin can run, the number that do not function can now be counted on one hand!
All of this was achieved without a new release. In fact, Dolphin has been in the 5.0 era longer than any other, and with almost twenty-two thousand commits over the past eight years, the 5.0 era now makes up over half of Dolphin's entire commit history! But users haven't forgotten our past releases. They have been waiting for years, patiently anticipating when our next release may arrive.
Back in 2013, the game was originally launched on PS3. Although it has been released on other platforms outside Japan (including Steam and Xbox 360), the only way to play it in its country of origin has been on PS3. However, there seemed to be hope for players in Japan when it was announced that Metal Gear Rising: Revengeance would be available on GOG.com from July 4, 2024, complete with all the DLCs released for the original game. Although the GOG product page was briefly accessible to players in Japan upon its launch at 10 pm (JST), it was suddenly removed shortly after.
Thankfully the DRM-free nature if the GOG distribution means a motivated player will be able to overcome this challenge and play anyway.
The online players are just that much more profitable that they don't want to risk them.
If even a small percentage of people who stop playing online to play the single player DLC feel satisfied and don't go back to online then they lose money over all.
For a company that is iterating on its products this is probably fine from a mechanical sense but would be a nightmare for their IPs.
Consider the early Super Mario series:
1985 - Super Mario Bros
1986 - Super Mario Bros: The lost levels
1988 - Super Mario Bros 2
1988 - Super Mario Bros 3
1990 - Super Mario World
1996 - Super Mario 64
If in 1990/people could legally make their own "lost levels"-esque remixes with the SMB1 engine that would be paltry competition with SMW.
Similarly if people started remixing SMW in 1995 it wouldn't have stopped SM64 from defining the 3d platformer genre and presenting a very strong argument for the analog stick being required for any 3d console.
But if people could tell their own Mario stories, that might tarnish the brand. If that happened we might not still be getting Mario games today.
I'm not sure how you open source both engine and assets without losing control of the narrative.
But nonetheless if the OG developer structures their license so that each version becomes open source after 5 years then people publishing that as is or creating forks will always be a few steps behind the official release.
Of course if the title has any kind of community support that crowd sourced effort has the potential to outshine the OG developer, its important they time their license to give themselves a head start.
I think Friday Night Funkin' will turn into a cautionary tale here, by releasing their game with much hype and open sourcing their code the first 7 weeks in 2020-21 they allowed community to really flourish. The player community has created content and then content that builds on and responds to that content (both narratively and mechanically) for several cycles now. Much of this content is now viewed as core to the FnF experience by players but much of it is also now built around other people's IP (video games, TV shows, music, etc)
At the same time The Funkin' Crew has been quietly working on Friday Night Funkin': The Full Ass Game but I suspect that as a commercial game bound by the resources of single dev team and the rule of law they will be hard pressed to compete with the community they spawned.
While this is a win for remix culture it might not turn out as being the most prudent business decision. On the other hand they pulled off a two million dollar kickstarter so ¯(ツ)/¯
On the other hand if the code from the 5 year old release was open source but the updates from today was still closed source for another 5 years that would encourage continual improvement addition content to differentiate from the community releases.
I feel like this has been the case for a while now. Luckily they offer other search tools so its a gotcha that you only have to hit once.
In edit mode they capture the crtl-f keystrokes and offer their own search and replace tool. An argument could be made that they should offer a custom search tool for read mode if they are going to break the browsers built in tooling.