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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KE
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3
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569
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2 yr. ago

  • I'm not sure "in a 3D space" qualifies as an "inventive step" these days.

    It definitely feels like something a person with ordinary skill in the art to which the invention pertains could easily have made on the basis of an invention or inventions that are already known.

  • Co-optimous has the best db of co-op features.

    For couch co-op they list:

    These numbers place the PS4 couch co-op library as larger than all the preceding PS generations combined. (At the moment you could group PS5 in with them too but that won't be true for long.)

    Edit: thinking about this a bit more the interesting pattern is that each of PS2, PS3, and PS4 more than doubled their preceding generation's figure. We don't know how long the PS5 generation will stick around but we are probably half way though and its unlikely it reaches 2400 co-op titles.

  • Admittedly my understanding of patents is pretty rudimentary but I thought you had to apply before releasing the idea into the world.

    If that was right the general concept of a container that you throw at a creature to capture it would be considered unpatentable after Pocket Monsters Red and Green released in February 1997. Of course they could trademark the specific markings of the pokeball but the general mechanic would be fair game.

  • My fist general purpose console was the Sega Master System. It had a flowchart displayed on the top telling you how to use it.

    It might not have been pretty in the traditional sense but I loved it.

    Looking back on it the chart was somewhat misleading, the console had two built in games that were only accessible if you didn't insert a cartridge or card (Hang On, and Safari Hunt), and a third that also needed a controller connected and a few buttons held down when you turned the system on (snail maze).

  • A great example, immersion held a patent and blocked the competition.

    However if Sony (or anyone else) had developed and released a product (or even published a design) using the same technical implementation before 1996 then that would have established prior art and no one would be able to patent it.

  • Is a crappy situation but patents don't enable the patent holder to make a product, after all you can make the product without claiming a patent. Instead they stop people who are not the patent holder from making that product.

    So if we put on our tinfoil hats its likely that some "just in case" patents are really just stopping their competition from heading in that direction.

  • This needs to be killed as we have prior art (Emulators, Braid, Prince of Persia: Sands of Time, heaps of racing games, etc).

    If their only significant addition is "we a have a button for it" then we need to ask if a button qualifies as "inventive" in 2024?

    Edit:

    Announcer: Will he succumb to the maddening urge to eradicate history? At the MERE PUSH of a SINGLE BUTTON! The beeyootiful shiny button! The jolly candy-like button! Will he hold out, folks? CAN he hold out?

    Space Madness (1991)

  • I would like to play a reimagining with only the two factions and not two many unit types. If they updated with modern QoL but kept the actual mechanics simple it would make a nice casual game.

    But what do I know, I think that Anno on Wii is the best Anno.