They have 30+ bundles listed at the moment and I'm sure some of them are great but I've unsubscribed from their notifications, they've lost some focus and quality control from when each bundle was a notable event.
A Season Pass must include at least one released DLC when it is made available for purchase*
.*with the exception of Season Passes included in a Pre-Purchase of a deluxe edition.
[...]
You may include a Season Pass as part of a game's pre-purchase. [...]
When a Season Pass DLC is in pre-purchase mode, you are not required to release at least one DLC in the Season Pass at the time it goes on sale (as you are usually required to do when you launch a Season Pass). However, when the game launches, you will need to release the Season Pass out of pre-purchase--this will entail releasing at least one of the DLCs included in the Season Pass.
My reading of this is that deluxe/gold/ultimate editions will need to include some "day one" DLC content. Many of them already do but publishers are now further incentivised to include something small like a bonus skin if they want to sell the season pass before its major content is ready.
I refused to buy the NSO upgrade while these were out of stock, then when the stock stabilized I grabbed a couple but ended up not getting the expansion pass anyway.
But they've been great for N64 emulation on other platforms.
I was a sega kid so I played the monster land / dragons trap fork of the franchise that introduced what we would now call ARPG and metroidvania elements.
I thought the Nintendo side of the industry was playing the Adventure Island reskin? I'm surprised to see a Wonder Boy based on the OG mechanics on SNES.
Edit: hang on! The video clearly shows this game is Super Adventure Island!
Over the last 5 years we've seen games developed not just by Traveller's Tales but also Red Games Co, Gameloft, ClockStone Studio, Visual Concepts, Epic Games and now Guerrilla Games / Studio Gobo.
Not at random retailers anywhere in the world, but yes, if you get the same quality story for a third of the launch price, that matters.
I was comparing the Australian PSN prices, I assume ratios are probably similar across other regions but couldn't be bothered checking.
I'm a bargain hunter as much as the next person but I want the annual Narrative award to go to the game with a 9/10 story, not the game with a 8/10 story and 4/10 price.
Last year the nominations for Best Narrative were:
Alan Wake 2
Baldur's Gate 3
Cyberpunk 2077: Phantom Liberty
Final Fantasy XVI
Marvel's Spider-Man 2
On my local digital shop front Phantom Liberty was au$45 while Spider-Man was au$125. Should Phantom Liberty be given an advantage because it is priced at only 36% of its competition? I feel like those commercial value considerations might be appropriate for a review but for an annual Best Narrative award I want it to go to the Narrative that is actually Best.
That said if they added a best value in gaming award I would would be happy for them to consider games or hardware that offer significantly more value than their price would imply.
The Game Awards aims to recognize the best creative and technical work each year, irrespective of the format of that content’s release. Expansion packs, new game seasons, DLCs, remakes and remasters are eligible in all categories, if the jury deems the new creative and technical work to be worthy of a nomination. Factors such as the newness of the content and its price/value should be taken into consideration.
Its a bit weird but I can understand their starting argument that they are reviewing works on their creative and technical merits (the actual format is incidental) but then they shoot it all down by saying price/value is taken into consideration.
Agreed, without better defined scope the question is just asking for:
https://en.wikipedia.org/wiki/List_of_video_games_considered_the_best
Its a fun read but its already available.