It's pretty bad for small communities. A new factorio update drops and we have a thread on beehaw, lemmy and kbin gaming communities. Meanwhile the actual factorio community (on either of these servers) also gets a thread but it's mostly empty.
For some communities this makes sense but I feel like it just kills any smaller ones, they just never get a chance to take off properly.
It doesn't help that the fediverse search is just atrocious.
Except it's basically impossible to host your own mail server and have it work reliably, especially for a casual user. Mail space is dominated by Gmail, Hotmail, Protonmail and other giants.
Even if it might be a good comparison underneath for the technical side, it is not a favorable comparison for an user looking to get into the fediverse.
What are you even talking about? I feel like I got 0 useful actionable information from your comment, just a vague sense of dread. What rules are they breaking? What specifically is wrong with this video?
You can put twitters feed to following only and it's kinda the same thing tbh. I don't think Mastodon did anything to fix the core issue from the video, you're still bombarded with opinions from people you don't have much in common with. Whether it's millions of people on twitter or thousands on Mastodon, it's still more than what our stupid brain is able it process IMHO.
Isn't it kinda the opposite? A fediverse is not multiple separate isolated villages, it's a bunch of villages all bundled up together in one place within walking distance.
I've been curious about it since they said they are focusing a lot on pve as well (which makes sense since I think RTSes have kinda died off because of their competitive pvp nature and high barrier to entry). I think what would make modern RTSes prosper again is a powerful map editor and appeal to casual players more than esport types.
That being said, maybe I'm just deluding myself into thinking this would be more accessible and pve friendly since it's so obviously starcraft with a new coat of paint?
I hope they just release it soon so I can find out which one it is 😅
These bridges are usually self-hosted so I'm assuming this is not due to infrastructure costs but rather the bridge code maintenance issues? Do they require so much work to stay functional, are other bridges at risk of abandonment too?
It's an UI issue, not a gameplay one. If it's really that important to have separate inventory while exploring, fine - but then make it a shared, easy to manage, infinite stash once you're back at your base or at some other meaningful checkpoint.
Im just tired of pointless inventory management. I just want to play the game.
I dont understand how is this still such a big issue in 2023. Years ago even Pathfinder Kingmaker figured out a better way of doing it (shared party inventory and combined total weight with gradual penalties), why is nobody just copying or improving on that? Or just remove the limitation whatsoever if the game is not about it, like would the CRPG experience really be diminished if we didn't have to worry about constant looting and inventory management?
Even the RL DMs know better than to pester their players about it, just keep it within some reasonable common sense limits.
That's a bit harsh, there could be dozens of other reasons besides the writer why that ending happened. It could have been out of their hands and just a budget issue, for instance. They did a good job with everything before that after all.
Might be a controversial opinion but modders rarely "fix" the core game, but sometimes they add enough crap to make it less painful.
Skyrim has been out for more than a decade now but no matter how many mods you install, it's still the good old janky, clunky, stiff skyrim with a different coat of paint. Same goes for fallout 4 and it will go double for starfield I feel.
I'm tempted to agree but on the other hand, I'd rather see the budget go towards a better game than designing for coop. The first one wouldn't be atmospheric at all if you had a laggy friend floating around you all the time.
Plenty of other survival games that have coop and are better suited for it.
I can still see the value in owning it in this shitty climate however - maybe I want to keep the patent just so I can distribute it freely instead of someone else staking their claim on it and then charging people for the same thing?
I mean yeah, that's how words work? AA has the meaning because a bunch of people imprinted their meaning on it.
Open source has a meaning because a bunch of people imprinted their meaning on it too, it has no relevance to actual words "open" or "source". The issue is that other people are now imprinting their own meaning on it and muddling it instead of following the existing meaning or coming up with their own terminology.
I think the only thing we're missing is the official OSI definition for open-source-for-reading-but-not-modifying so we don't use the same name as for the open-source-for-reading-and-modifying code? The issue seems that we don't have OSI-defined names for both, just for one, so people started misusing it unknowingly while the businesses misused it maliciously.
Am I understanding correctly and this is truly FOSS and fully offline, there's no remote server or model we have to connect to? What was the model trained on? I'm really curious but I also don't want to support proprietary unethical data sourcing.
Muddying the waters is the oldest trick in the books, big corporations have even started doing it with "indie" games - Dave the Diver is stylized and marketed as an indie game despite being developed by a division of a multi-billion company Nexon.
I definitely have an issue with it as well, it's really hard to say whether something is actually FOSS nowadays or not, and whether it can be taken away or acquired by someone else down the line. That could be my fault as well since I never bothered to learn about the licenses beyond what MIT / Apache2 are, and even those I understand superficially.
There should absolutely be more pushback for things like these though.
It's pretty bad for small communities. A new factorio update drops and we have a thread on beehaw, lemmy and kbin gaming communities. Meanwhile the actual factorio community (on either of these servers) also gets a thread but it's mostly empty.
For some communities this makes sense but I feel like it just kills any smaller ones, they just never get a chance to take off properly.
It doesn't help that the fediverse search is just atrocious.