Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.
Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.
One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.
Oh yeah I played both before and after hots 2.0, I just don't want battle passes and overpriced skins. I always thought the gold, gem and shard prices were pretty fair and accessible in hots, which made me actually spend money on it more than any other game at the time... but apparently it wasn't designed in a way to draw the whales in so it didn't make as much money off them.
I started playing it again recently and it's as good and fun as ever. If they start up the development again I hope they don't make it worse, I don't want hots2 with the same 'blizzard overwatch 2' mindset.
I get that it's really easy to be negative and jaded about it but cmon, I just want more (good) MMOs to play. Hello Games has both the budget and the experience to make it a good game, and the fact that they are trying to do it in a pretty struggling and stale genre is commending IMHO.
Of course I'm not preordering or believing anything they say until I see it for myself, that goes without saying - but we shouldn't actively root for them to fail like many of the comments here are seemingly doing. Let's not be "those" always-negative online people just looking for a reason to hate, I'm sure this game will finds its audience the same way NMS did eventually and I personally hope I'm one of them.
Why was there even pressure to deliver if the official API wasn't even out yet? I thought they were just working on UI and basic functionality until they can plug in the API, so if anything they had more time and leisure than if everyone were screaming "i need it now". It seems more likely they just bit more than they could chew and decided to give up the app development since it ended up being harder than they thought (and that's completely fine to do). You don't really make an app like this overnight, especially if you have no prior experience doing it.
having everything laid out in a few yaml files that I can tear down and rebuild on a whim
Oh absolutely, but for me docker compose already does that. Kubernetes might be a good learning exercise but I don't think I need load balancing for 1 user, me, on the home network 😅
Is Matrix's problem just the large scale? I thought it worked relatively well if you're just using it for personal needs like smaller servers and personal bridges.
Keet is closed-source app with built-in crypto, I am not touching it with a 10ft pole. Holepunch does sound like interesting technology at first glance. It doesn't solve any of the issues mentioned above besides connectivity however.
I'm not really going to get into the technical aspect since I feel neither of us know enough to tell how feasible it is (although I think you're wrong since you do need trackers in order to find at least one other member of the swarm), but this part
If they both aren't online at once, messages won't get delivered. Which is not a big deal for a modern smartphone given that most of them are online close to all of the time.
I just a horrible take. You can't base your business model on "modern phones being online close to all of the time". You can't have random data loss whenever someone goes out of service area, has to turn on airplane mode, runs out of battery, has a software error or just an update or some other kind of temporary downtime? That's not how you design any software, less alone a dependable messaging service. You can't just "stipulate that".
You can also just hook up any old phone or computer, install the app, and let it run as the server.
If you have a static IP address, if you want to bother with securing and maintaining it, if you're willing to deal with downtime when something inevitably breaks, if you're willing to deal with lost data or also maintaining a backup solution, if... a dozen other things that most people don't want to deal with.
It's a bit of a confusing situation. Spotify pays the labels for the rights, but also has to pay the artists? Do the artists not get money from the labels for the money they got from seeling their songs? Do artists that own their own songs get a larger cut from Spotify?
And yeah 56mil is nothing to a business like this, I'm surprised it's not more profitable with all the subscriptions and ad money. It's like THE platform for music nowadays.
I always thought you're supposed to buy similar drives so the performance is better for some reason (I guess the same logic as when picking RAM?) but this thread is changing my mind, I guess it doesn't matter after all👀
I hope these kinks get ironed out as the software matures. I see no reason why people wouldn't be able to just rent a cloud server, run a few docker commands and have their own instance running one day. Maybe not for kbin or lemmy, but at least mastodon.
As long as we all continue to federate with each other instead of relying on some corporation to say whose messages go through and whose don't, there's a chance.
Not necessarily, email had to work well because businesses depended on it and (lots of) money was involved. Fediverse is a much more hobbyist endeavor and attracts groups of people who are not profit driven.
That could change of course but that's why it's important to stick to these (FOSS) principles from the start. It's why it was important to reject threads in the fediverse and not let it overtake everything, which it luckily doesn't seem like it's gonna any time soon.
Did you try it recently or during EA? They added an extensive guided tutorial/story now that gets you through the beginning.
Other than that, the best advice I ever got was not to go too wild with the glade openings, only do it if you need something otherwise you're just raising the hostility for no reason.