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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KB
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2 yr. ago

  • They compile Java Bytecode to Dalvik Bytecode and run that on the Android Runtime which is a tiered JIT compiler.

    It still inherits the issues of Java such as the GC, no stack allocated value types, poor cache locality, etc. Although tbf the GC on Android is pretty fucking good these days and doesn't pause the world anymore.

  • When I read the headline I thought it meant it was also not viable for PCs either, which doesn't seem to be the case at all. Most PCs have at least 16GB ram these days.

    Also keep in mind that PC doesn't have unified memory. So there's usually at least 8GB of VRAM in addition to whatever amount of main memory you have.

  • If an OCed Nintendo switch is capable of this then I'm pretty sure it is technically possible to get cyberpunk 2077 running in a playable state

    It's only possible because Qualcomm designs their GPUs to support D3D12 because of their Windows laptop ambitions. No current Mali GPU, no matter how fast on paper, will ever run Cyberpunk. The feature set is simply not there.

    You're also ignoring Android limitations.