Zen browser at the moment, it includes a lot of UI and UX tweaks that I was already trying to do via CSS and extensions in Firefox, but it does them a lot cleaner. Definitely an opinionated appearance though, won't be for everyone but so far I am enjoying it. My only gripe has been that I can't disable workspaces and keeping them active seems to keep a hidden tab open all the time, so closing a window always asks me to confirm "closing 2 tabs" even though I have 1 or none open.
I previously was using Librewolf to disable Mozilla's tracking, but after it wiped my browsing history and made some weird user agent change which broke almost every website I have given up on it. The extra bit of privacy wasn't worth the headache, and the TOR-like defaults exemplify that it's a more hardcore browser than I need. As far as I can Zen browser is about the same as vanilla Firefox for privacy issues, so not perfect but not as bad as Chrome.
I refuse to use anything Chromium anymore, but I tried out a bunch of those as well some years ago. Vivaldi was my favourite for it's features, but man whatever they did to tweak the UI resulted in a lot of bugs... I had weekly crashes on that browser over two different hardware setups.
Soulseek is a simple peer-to-peer sharing network. You can share directories and see other users shared directories when they are online. It can be a bit flaky but is a useful tool.
yt-dlp downloads from youtube will be in youtube quality, so ~128kbps VBR opus most of the time. Sometimes ~256kbps VBR if you have Premium. I still find it handy for hard to find recordings and new albums etc that have not been shared in flac yet.
Having seen the tonal shift in the gameplay preview I'd actually expect better writing, or at least more bearable writing. Gameplay looked more fine tuned but mostly the same as 3.
I doubt there would be much difference. I was started on an old brick-style Mac before switching to PC and am now the most technical person in almost any group I enter. It's not as if Mac devices are entirely void of programmers and other technical users.
I've been rocking some pixel art by Postmodern Ouroboros for a couple of years now. It fits the clock and icon locations so well I haven't felt like changing it.
I think 2 can also be used as an argument for why they should switch it up. After all, we switch playable characters each game to keep things fresh, so why not do the same with guns? A new planet should bring some new gun modifiers, and they could still bring back some of the old manufacturers as rare loot or legendaries to get even more variety. After 13 years and 4 entries, I'm just a little tired of reloading Tediore's and throwing away all Hyperion and Torgue guns I pick up (exaggerating!).
I somewhat agree with you on movement: it doesn't have to be for combat or necessary. But you have to adjust the enemies to account for the extra player tools lest you make melee or slow projectiles trivial. That and I believe that the best games implement features that solve something, even if the devs create the problem the feature solves. Take Doom Eternal for example: I wouldn't have used half the tools in that game if they hadn't provided challenges that were best overcome by using them. On medium-high difficulties you end up using everything at hand to get through the levels because otherwise you die, and that's fulfilling! If I had the same tools at hand but the enemies were all .5x speed then it wouldn't be very engaging.
No need for an opinion tag if you're spitting straight facts