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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)IN
Posts
11
Comments
814
Joined
2 yr. ago

Ask Lemmy @lemmy.world

Looking for the name of a character

  • What I hate about Calc is how it scrolls horizontally, it can't show half a column, it's the whole column or it doesn't scroll, which is pretty fucking annoying when you have large columns.

    What I love about Calc is how it handles data imports. So much better than Excel, which usually turns it into garbage or adds things that aren't there.

  • RetroGaming @lemmy.world

    Sonic The Hedgehog boss music got claimed under DMCA

  • What "online only" means is the need to authenticate to a proprietary server. After logging in, you are then (potentially) directed to a random server to play on.

    If you are not online, you cannot authenticate and therefor not be directed to a server. This means you cannot play the game. When the authentication server and infrastructure behind the game is taken offline, the game becomes unplayable, because it is online only.

    If a final patch were to be made where either a private authentication server would be made available for you to self-host, or authenation to be completely removed, you could play the game either offline on your device locally or LAN, or online by anyone who cares enough to host a server with the game logic. It would no longer be "online only" since you would have a choice. You can choose to play offline, or choose to play online.

    If a game actually needs servers beyond the authentication part, then those should be made available too, so that anyone, again, can play locally or online.

    It's logical that if game servers are made available, a game can never be "online only" again, because you could host the server on your pc and connect to localhost.

    Your whole argumentation about "online only" game design falls completely flat. You are mixing concepts that have nothing to do with one another.

    A game can be a battle royale by design, gameplay wise, and have the ability to host your own servers by design, technical architecture wise.

    Quake Live used to be online only. You could not host your own servers. They released for steam and made it possible to host your own servers. The old authentication system was taken down, logins are no longer required, and now you just launch the game and pick a server in a built in server browser. It should be the standard and Quake Live should serve as an example of how it should be done.

  • This is short sighted. Architectures can and will change in the future. I'm running game servers on my aarch64 devices, if I wasn't able to compile, and sometimes even edit, the code I wouldn't have been able to run these servers. Emulation isn't always ideal, janky or even non existent.

  • Linux @lemmy.ml

    Looking for a theme that looks like this

    Jerboa @lemmy.ml

    Button to invert image colors

    Linux @lemmy.ml

    Time management tools in GNOME

    Linux @lemmy.ml

    Need to clone 16GB partition on 128GB disk to 32GB disk

    Arch Linux @lemmy.ml

    DNS (systemd-resolved) not working on Arch Linux ARM

    196 @lemmy.blahaj.zone

    The TNT looks rule

    RetroGaming @lemmy.world

    Sega "Gold Cartridge" in Master System

    Mechanical Keyboards @lemmy.ml

    What kind of switch is similar to my current keyboard

    Sysadmin @lemmy.ml

    Software management for Windows Server