I want to note since people are not happy with this example and still talking about the good old days, this method is pretty old-school
In X-Men Mutant Academy is a pretty bad example but that's why I remember it and I want to provide some sort of proof
I know it would be an oddity but intimidation has always been a saving throw. If the NPC can withstand the intimidation attempts feels a lot better then if a PC can successfully attempt to present an intimidation scenario
It didn't have much lead up in gaming norms. Announced at Summer Game Fest in June and released in late August. Couple of days before Armoured Core 6 if I remember correct.
Realistically it can be good and bad. Like DOS2 but it was a perspective that I never vibed with. BG3 is a fresh viewpoint on a genre I've never truly got my mits into so my expectation for a DOS3 feels low, DOS2 with the perspective options of BG3.
That is until I remember that DOS2 is actually criminally good to pierce through my dislike of isometric viewpoint and keep me invested for so long
It's a heavy year so I can understand Hogwarts being left off especially since people have a reason to dislike. Very loved by the casual audience (where I am at least) but I don't think any of my gamer friends cared for it that much.
I was under the assumption the collections that utilize this system do it by just saving the inputs and timestamps and simulate them as such rather than understanding the entire whole state. I'm not sure how it works with non-seeded elements
I do agree with you about the dev focus. It would be way more complex even though if feasible if you can simulate without it graphically but you I can't imagine it just being a system similar to recording or achievements
Thoughts like this are why AW2 only has one entry for performance. I'd much rather a game that excels gets many nominations then hand out pity nominations to get everyone pleased
I'm not going to be as positive as the others. For every person who seeds everything there are those doing the bare minimum. But they will do the bare minimum because they're in a good ecosphere of rarities that are seeded and don't want to lose that benefit
An addendum to this, the jump between 60 and 120 is not as noticeable outside of dynamic movement so even though you may see a slight difference when looking, unless you use M+K it won't feel that big. With mouse and keyboard quick mouse adjustments should feel smoother.
And this isn't a knock on FPS over 60, just that the difference between 30 and 60 can feel very big when you snap between them
Weirdly I have no problem with being left with people I've never met as long as I know someone and they introduce us. If a friend trusts us together, we can skip the awkward feeling out steps
I want to note since people are not happy with this example and still talking about the good old days, this method is pretty old-school In X-Men Mutant Academy is a pretty bad example but that's why I remember it and I want to provide some sort of proof