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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)IL
Posts
5
Comments
302
Joined
2 yr. ago

  • Not all directors come across that way but signalling them as a visionary suggests some slight bias.

    I also don't really understand what your trying to say above, isolating "preference" and "issues" doesn't really make sense since issues form from preference and art is not objective.

  • There are some real complaints to be had. I think not liking the more realistic/explicit presentation of violence is fair. I think the visceral behaviour of games does make it a different experience to the same violence you'd see in a movie.

    I also think disliking Neil Druckmann as a person is valid, he has some quotes that seem snobby.

    Not enjoying cinematics games in general could also be an avenue for complaints but I think none of these are explicit complaints about tLoU2

  • A loud minority of Texans call for Independence, which is not really possible as far as I know

    I'm a history illiterate so maybe I'm wrong but I'm sure lots of countries thought that before an insurrection. Not that I think Texas would rebel but literally why couldn't they?

  • No experience with games? Has she watched you play games, did she have favourites from those? Are there certain IPs she likes that would help?

    My sister is now a casual gamer. The games that got her into it are Kingdom Hearts just via Disney branding and Uncharted (which she liked watching people play due to the Nathan Drake) which slid her to her favourite series Tomb Raider.

    I recommend going that route instead of trying to find some weird fit since if she likes Harry Potter for example one of the best solutions regardless of the time you put in will be Hogwarts Legacy.

  • It's bizarre that Banjo Tooie's world design is just the open world design that most people praise nowaday but most open world games nowadays are just as empty, maybe moreso. The only difference is detail.

  • I'm playing Devil's Advocate here. How long is the notice up? In the past, I've played games and looked up ways to remove intro videos like logo splashscreens for games I play a decent amount of. If it's there for 5-10 seconds and I wanted to speedrun the game for example, I can imagine wanting to remove it without any bigotry.

    Edit: if it can be disabled that destroys my point.

  • The character customisation is pretty bad that's one reason. It's extremely rigid to the point you can't even change eye colour. Worse then 7',s even, without even comparing it fairly to Soul Calibur made by the same company. Basically or you can do is put a chapter in casual wear or find something kind of similar and colour the clothes in.

  • It suggests they can't afford to pay rent. It's an old stereotype that is kind of redundant nowadays since (a) most people renting can't afford it anymore and (b) different cultures are way more accepting and even encouraged living with your family. Most people understand that now.

    You still here the saying buts it's more about NEETs taking advantage of family rather than being smart

  • I liked the concept of Kakarot but boy was it full of filler. Other than that we've had a One Piece RPG which was supposedly alright and a Fairy Tail game which was supposedly alright. We had Dragon Ball Fighters which is one of the most visually impressive Dragon Ball games imo. And we had the Shounen Jump game which seemed like it was supposed to be a big deal anyway but wasn't great.

    On a different note there's a Shin-chan and Doraemon game for something more low stakes.

  • I've been hearing rumblings of people complaining about current game advertisement cycles being too long. Immortals, is a great example of one too short. Announced at Summer Game Fest and released in August(?). We don't need long Ad campaigns for old brands but if you want to market a new IP as Triple A you have to put in the work to reach unplugged gamers, and it barely reached plugged in gamers.

  • Neat, I'm with everyone here when I say this is the much better solution.I'd prefer it to be a bit more clear of a warning and a bit less of a company apology so people who do need the warnings such as younger kids are informed and not immediately put off by playing something almost immediately presented as 'inexcusable'.

  • Feels correct to suggest platformers as a human game. Human wowed by jumping between two platforms while the elves are like "you can do that on between trees in real life" dwarves "you ever jumped a fissure?"