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Posts
103
Comments
4,445
Joined
2 yr. ago

  • Some higher ups can get pissy at slaves that correctly guess that their actual work is more important than listening to inane bullshit. I know, it shows that said higher ups are unprofessional, but meritocracy is a lie anyway.

  • I miss FilePlanet. That's where I got my first Morrowind mods many years ago

    At least GameBanana still exists, though there aren't as many uploads there as Nexus. Still good that there's an alternative

  • While I enjoy some logistics management, I'd never punish myself with that in Starfield. Most gear upgrades aren't worth it and you can't even craft your own weapons or suits. This isn't Fallout where advanced machinery can be considered "lost tech" ffs

  • To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn't bad, though I didn't finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it's all "Thief is shit, it's a shit game" etc. Maybe I didn't get to the shit part, I completed maybe 4 missions?, but while it wasn't amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows

  • I was not ready for that knowledge, yet I am thankful

  • Yeah, I'll just buy a 3rd party joycon if it's supposed to drift anyway, at least they last a bit longer and cost much less

  • It's interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through

  • Got a link for that "tard wrangler" greentext? Sounds like a interesting read

  • Eh, debatable. I've played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn't "the best" or "incredible" by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).

    Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server

  • Sounds like the Onslaught mode of UT2004 and 3, though more strategic, especially with the classes

  • Only if my work pays for the electricity and water bills, because keeping a warm shower running for an hour will skyrocket those costs

  • Just pee on the streets like our ancestors did

  • Permanently Deleted

    Jump
  • I suspect they'll just stop bothering with the surveillance and go straight for reality tv and internet porn, much more telling of us as a whole

  • I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can't get the most powerful magic because you can't get the equipment, because it only unlocks later during the story)

    As for the judges, I don't think they add enough to game to make combat more interesting

  • I really hope square doesn't fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.

  • The game became that shitshow because Warner Bros execs got pissed that a "no-name" yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.

    https://www.retrojunk.com/a/C1CKNP9rjC/the-story-behind-superman-64

  • I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game's "I win" button, dodging AA missiles was pretty trivial, 3 doesn't have anything as OP