A game like Stray, but with actual mechanics and that's difficult where you actually need to git gud at. I'd like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn't strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.
In pictures only one road span seems to be damaged. That would elave the other road with 2 lines and railroad with 2 lines still available. Could this really have an effect on the supply efforts beyond halving the maximum throughput? I don't imagine the bridge is constantly being used at maximum capacity.
Doesn't matter if there's few or a bunch of nice apples in the basket. Few bad ones will spoil everything. Nothing will change in the industry if we don't shame people for preordering. There is nothing to gain from preordering in the age of digital distribution. There's just artificial incentives they use to fool us.
You'd have to pick numbers purely randomly. Maybe construct a machine that randomly decays cesium. If it does, it triggers some sort of mechanism to register a 1 or 0. Maybe put it in a box with a toxic fial and a cat. When it triggers, the toxic substance is released and cat dies. So depending on if cat is dead or alive you get 1 or 0. Generate enough bits this way and you'll get numbers to put in the lottery.
Thanks for suggestion! It's a 2D platformer though, and not really the aesthetic of Stray.