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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HA
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2 yr. ago

  • It's a reason why the astronauts weren't bored on the moon. The fear of death. Games don't have that and that is one of the reasons games need to be interesting and can't be dull like the moon. I'll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.

    Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

  • You do know this threat is about some dev saying the first guys on the moon weren't bored although there's basically just sand and rocks to be found? And that because of this it's fine most planets in a game are baren and uninteresting?

    The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.

  • Germany isn't failing its climate goals because of getting rid of nuclear power. In 2018 6,3% of our energy (not just electricity) came from nuclear power. May all the nuclear chills please kindly stfu?

    Source: https://www.bmwk.de/Redaktion/DE/Downloads/Energiedaten/energiedaten-gesamt-pdf-grafiken.pdf?__blob=publicationFile&v=24

    Letting those few remaining nuclear power plants stay active for another few years would've done jack shit. We're failing because of shortcomings in many sectors. The worst offenders currently are housing (~25% of total CO2 emissions) and transportation (19%).

  • The cool thing about raytracing is it doesn't really matter how complex a scene is. The bad thing about raytracing is it doesn't really matter how complex a scene is.

    If your card can't run remixed HL2, it also won't be able to do HL1