Yeah, I feel like all of those games would be better with community ran dedicated servers instead of this modern matchmaking crap. Matchmaking really killed communities and smaller clans.
The LZMA implementation already validates bounds elsewhere (bufLimit). If p->buf exceeds its limit, the program aborts the decompression safely.
🚫 The claim of unchecked memory access is baseless.
There have always been pretty tech demos without much gameplay. There was Incoming it was basically a super simple turret section showing off the awesome (at the time) capabilities of the first Voodoo card. It was impressive and fun for about 15 minutes.
Still doesn't look too bad considering it came out in 1998.
Glad you like it. It has no right to be this good and campy but somehow I also can't put it down.
If you want something even more crazy another guy made X-Pirates on the XCOM engine. It's a catgirl post-apocalyptic pirate mod (NSFW, yeah, not kidding).
Until they find out about it and detect the PCIe device by hardware id and ban the cheater.
They even have cheats that connect to the DRAM slots to read character positions from RAM as a wallhack now. Those are still undetectable by anti-cheats, kernel level or otherwise. Only manual review of replays or reports of shooting the wall for half the round might make them suspicious.
They do. The result is usually as expected. Either full of security holes or the recipe site is advertising cyanide ice cream.