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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)HI
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Joined
2 yr. ago

  • That's pretty much what God Mode is. The option that gives you a small permanent defense % boost after every single death. I'm too old to git gud so I've used it to boost my progression in Hades. The feature seems to still be present in Hades 2.

  • Nice. I saw people saying to do as much open world as you want and savor chapter 2 so I did just that. I've now got the White Arabian horse and the Legend of the East Satchel (amazingly useful), I've settled on my favorite guns and modded them up. I still have yet to complete all legendary hunts and fishes, but I was ready for a break in the grind so I've finally moved into Ch. 3

    The game is great so far.

  • I work in a clinical setting where some Doctors are trying an AI program for generating their clinical notes out of the casual conversation between them and the patient. It's way off its mark for what we demand in quality. It requires significant editing from the healthcare provider, and if the note is very robust it quickly becomes more of a chore than modern voice transcription. Our review is not great so far.

  • Not on it, but Primary Care clinical staff. Lots of people feel underwhelmed at the start. Some are more "slow and steady" than others. I would try not to judge the clinical results until after some time at 2.4mg.

  • Rise/Sunbreak is no small game. The World game was the first built from the spin-off team, but you're right that Rise/Sunbreak is from the "Portable" team. I love World dearly for so many reasons, but honestly Rise keeps the old school spirit going that World was a little lacking in. The flare shot or friends only multiplayer system (lack of lobbies list) sort of stiffles the community. This might sound lame to some people, but if you've ever made long term friends with strangers you met playing a game, you're about 10x more likely to do that in Rise than in World imo. It's just funner and more often has a sillier vibe when grouping up with others, and easier to regroup with them on play sessions days later.

  • I've seen this around, but haven't tried it yet. I'll give it a shot. A few of my current recommendations are Samyang Buldak Hot Chicken Carbonara (the pink packs), and for a much more dry stir-fry style noodle I LOVE Indomie Mi Goreng noodles. Comes with 5 fucking packets so that aspect is a pain, but it's well worth it.

  • I think it feels like a more fair approach to the new actor tbh. "Hey everyone here is the new guy replacing the legend you all know and love!" is probably not a better approach than letting the professional's work speak for itself.

  • Yes. The constant logouts were bad - a little on desktop but constantly on mobile, and needing to refresh/login spam 4x to get in sometimes. After awhile growth and activity also looked to be stalling out. I realized a bunch more communities I was missing out on were from Lemmy and I needed to make an account to fully interact.

    When I found old.lemmy.world it was game over. I don't think I'll go back to my kbin account much anymore.

  • Monster Hunter: Rise. My wife and I got two copies together. I've been a long time fan of MH since Tri on the wii. I played MH4U on the 2DS, and MHGU on the Switch. She first joined me in MH:World + Iceborne. Good game. It was fun enough she didn't cringe at the thought of playing MHR together.

    So far I'm in LOVE with this game. This is very obviously from the old pre-World team. The in-game community feels alive again with old lobby systems brought back with new features. It's what I was secretly hoping for out of "Next Gen MonHun" when World was announced as that.