Gameplay design is the design of how the game plays. Level design of the design of the levels. In this scenario, the problem is not being able to advance until the platforms are even, which is an issue of gameplay design.
Anything by Hesse is a great read, and fairly short. Demian, Steppenwolf, Journey to the East... It's all good, all has good themes and messages, all very compelling.
but the things that give you joy, do so because it's positively correlated to you increasing your genes frequency in the following generation. having sex.
Incorrect. Also, making your point with a lot of words does not lend it credibility. Be concise, and let your good arguments do their own work
I'm not feeding you ammo. Yes, anyone can contort anything to be driven by sex. But when I'm at home at 9 on a Friday night, three bowls in and playing a single-player video game while listening to a podcast about meditation... I'm not thinking about sex. If you are driven by sex in all your actions, so be it, but your suggestion that everyone is that way is ignorant.
No, I won't find that difficult, because I enjoy my hobbies and being alone. I really hope you can find some other motivation in life than your fun bits.
But it's not. Look for new reasons to do things, find different friends with different values, talk to an asexual. I am willing to bet you're projecting your own thoughts and feelings on others.
You're the one drawing that conclusion as the inevitability of the action. Not everyone is staring down every rabbit hole seeing how it leads to sex; some people just like bunnies. I would be far more willing to entertain the idea that everything was designed with sex in mind, even though I don't agree with that conclusion either, but that's not why most people do most things.
Very much joking