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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GR
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2 yr. ago

  • I would say the supplier is culpable if the tool supplied is made for the purpose of the harm intended or if the supplier is giving the tool to the person who does the harm with the explicit intent for that person to use it for that harm. For example, giving someone an AK-47 to shoot someone or a handgun/rifle with the intent that the user shoot someone with it. If the supplier gives someone a tool to use for one legit purpose but the user uses it for a harmful purpose instead, I don't think you can blame the supplier for that. For example, giving someone a knife to cut food with, and then the user goes and stabs someone with it instead. That's entirely on the user and nobody else.

  • Game Sack is a great channel. Been watching since the days when it was both Joe and Dave (hard to believe Joe's been doing it on his own for a few years now). One of the best retro game channels on YouTube.

  • I used Tumbleweed for about half a year 1-2 years ago. Version/dependency hell primarily between the main distro repos and Packman (the repo most multimedia drivers are installed from) was my main issue with it. You could expect either the main distros or Packman to break something between the two about once a month and prevent updates for a few days while the other side caught up. Got annoying, but those things can happen pretty easily on a rolling release.

  • I've looked at the list. The only model that could give me what I'm looking for (5G, actually familiar to US-based carriers and repair shops) is the Pixel. I understand it's not all the fault of the /e/OS devs since there's factors like many bootloaders not being unlockable on US phones or other hardware complications, but I do get the feeling that the North American market does tend to be an afterthought. From what I can see, a majority of the list is either only available in Europe or will only work with very few carriers here, with lack of 5G capability being a big setback for carrier compatibility. That 5G requirement for many carriers really does hurt European based phone tech compatibility over here quite a bit.

  • The people behind Murena are also the devs of /e/OS, a de-Googled Android OS that they also sell phones they pre-load it on. My one critique of it so far, owning one of the phones, is that I wish they would work on making it compatible with more well-known phone models available outside Europe. They sold this model I'm using, the Murena One (some Chinese OEM they slapped their name on), here in the US through their website, but I had to run around for two days trying to find a carrier whose service would work on it (or who would even try - eventually T-Mobile worked, the European-based carrier, what a surprise...) and I can't get anyone to do repairs on it because it's not one of the well-known brands. The case they gave me for it is essentially purely cosmetic, and only a week or so into owning it, I dropped it at a restaurant and it got a huge area of dead pixels at the bottom of the screen that nobody will fix because they can't get a new screen for it. If I could install /e/OS myself on more than just the Google Pixel (paying Google to not have to use Android, fun...) that would be great and solve my problems.

  • This game is one of the most brutally difficult games I've ever played if you want to get any sort of good ending. It's quite thematic in that way: the player is trapped in the curse with the main character, forced to meet unreasonable demands, but aware of the consequences of using the most effective tool to meet them. Damned if you do, damned if you don't. I could never attempt it without giving up still relatively early on. That said, I still own my copy so maybe one day I'll try again if I feel like a true test of my patience.

  • So many weird fighting game franchises: of course Tekken, Soul Calibur, DoA, King of Fighters/Fatal Fury, even the Street Fighter and Mortal Kombat juggernauts are pretty freaking weird. And that's just scratching the surface. But that's part of what makes them so dang fun.

  • Death Battle did two episodes on the matchup, with each of them winning once. Link won when he had all his items and Cloud could use materia but couldn't use summons (they were considered outside help which was against the rules in DB at the time). They said Link's massively varied arsenal more than made up for Cloud's pure strength advantage. Rematch, they added Link's abilities from BotW and gave Cloud his summons back, and Cloud won, with the pure overwhelming power of the summons, of course.

  • Good to see a lot of stuff getting done, but I REALLY wish they would work on fixing their update methods on Neon. Discover still won't open, and I can't use pkcon because of a dependency issue with kio-extras5 that I don't know how to fix (rather than install anything, pkcon just exits with a fatal error if it notices a problem with any package it would update... Leaving a backlog of other packages that could have been updated otherwise 😑). I can only use apt full-upgrade at this point. If someone at least knows how to fix the kio-extras5 issue, that would be great.

  • The previous times these types of issues have actually gone to court (Nintendo v. Tengen back in the '80s and Sony v. Bleem in the '90s) pretty much all ended in the same way: the emulator/bypass maker won the suit, but the copyright holder drowned them in so many legal costs they had to fold anyway. And these were larger companies with much more resources than any indie emulator dev can muster.

    EDIT: also, it should be noted that Tengen and Bleem were able to win their cases specifically because their chip/software were complete reverse engineers and did not contain any Nintendo/Sony proprietary code. It's not to say that if an emulator like Yuzu that requires a cryptographic key from an actual console were to go to court that they wouldn't still win as long as that key is not provided, but it does give the console maker more leverage, and without a lot of resources, indie emulator devs would likely not want to take the chance.

  • In discussions of this issue I've come to the conclusion that a not-small portion of those participating in said discussion would probably be doing the exploiting. I guess I'm just too old (as in, over 25) or too "normal" for Lemmy.

  • <Or are we just presuming we're all immune from the bad guys targeting Windows?>

    Yes, I find that does tend to be the attitude among most Linux articles/videos/etc I see on the subject. There's some truth to it, in that from what I understand Linux is immune to much of it, but it's not entirely true. Malware for Linux does exist, so IMO people should not be as complacent about malware as many seem to be, but the community based open-source nature of most Linux software helps mitigate it SOMEWHAT (NOT entirely, because it's dependent on trusting the community to both want to defend against it and have the skill to do so). Unlike Windows malware defense (to a degree, Windows patches have gotten leagues better than in the past), the primary way Linux stops malware is removing vulnerabilities before they can be exploited. It's another reason you won't see nearly as much Linux malware showing up as on Windows: it can't spread if there's no exploit to spread through. I do still run Clam and a firewall primarily for my own peace of mind because on my system aside from Clamd using a crap-ton of RAM they don't really slow it down to a visible degree. Long story short, Linux malware is indeed much rarer than Windows malware, but it does exist and I'm not keen on Linux media people giving the impression that security isn't something to watch for with Linux for the average user.

  • Was gonna ask if this stat included the Steam Deck, as that's also accounting for the vast majority of Linux gaming numbers. Whether it does include the Deck or not, it's a nice rise, but all the better if it doesn't include the Deck. I wonder if the popularity of using Linux on the Raspberry Pi is helping too.

  • My main issue that upsets me (which from what I understand isn't much of a thing anymore which is good) is on-disk DLC, forcing you to pay extra to unlock content that is already on the disk you already own. Oh, wait, that leads to another annoyance: the idea that you don't even own the copy of the game you paid for and is in your hands, you just own a license the publisher can change or revoke at any time or else you can't play anymore.

  • He is in the third-party repair business, so it makes sense for him to promote right to repair to protect his industry.

    That, and as he often says, in an ideal capitalist world for both producer and consumer, the best way to retain business is to keep the customer happy, and an easy way to do that is to produce a quality product and not screw the consumer over, lest the product break or total itself and the customer go elsewhere for repair or replacement of the broken product. Satisfied customers in the first initial sale can lead to those customers returning often and recommending the business and product to others, leading to much more business (and profit) overall.

  • As much as I liked the Adventure games, Sonic Team and the other devs who work on Sonic need to try not to focus on story so much and devote more resources to gameplay and design when making games. Most of the bad games in the series suffered from too much focus being put on the story in one way or another, including the most infamous among them (Sonic 06 and Boom: Rise of Lyric). Get more technical people in there to work out the bugs, and more designers to craft longer, more engaging stages. Gameplay-wise, they also don't have to reinvent the wheel every three games. The "boost" style of the Unleashed day stages, Colors and Generations worked well even if naysayers were all like "boost to win", and relatively minor gimmicks such as the wisps were all you needed to mix it up and keep things entertaining. Going back to this gameplay formula was not among the problems with Forces; heck, one of the problems was that Forces didn't do it enough, the stages were too short and when you weren't playing that style of stage you had to do the (apparently) super-wonky 2D sections (I honestly didn't have a hard time with the 2D stages though if many did that's an issue). Mario works well following these rules: the story stays simple (even if repetitive, but nobody really plays Mario for the story); gameplay has a solid and established foundation for 2D and 3D and innovation/change in gameplay builds on that foundation instead of scrapping it and starting over; and level design keeps players engaged in gameplay with right-sized stages to be substantial but not overly short or long. Most of the 2D games do usually get this right, but why they can't translate that consistently to the 3D games (and there have been good 3D games like Adventure 2, Colors, Generations, and at least Adventure 1 and Heroes were decent enough) I have no idea.

  • This is how it has to start in the US. Subsidizing free college in other countries is much easier because colleges there keep their costs under control, focusing on education and research over the "college experience", so the costs per student of running said colleges is much lower. There is SO much wasteful spending, brought about by the greed of many US colleges for the near unlimited flow of student loan money coming from lenders especially prominent in the 2000s and 2010s, that can be thrown out to cut those costs.

    Not to mention that fewer people in free college countries actually attend a university, with education systems in those countries designed to steer many students towards places like trade/ag/other schools if they show aptitude in areas they really don't need a 4-year degree for or really just don't meet the academic standard to get into those universities. Millennials and Gen Z were all told in the US that we HAD to go to college to get anywhere in the world and we were all pushed in that direction whether it was a good direction for us or not. Now there's a big labor shortage here in the trades and other blue collar jobs because so few younger people have the proper skills, which aren't really taught in four-year institutions, or the desire to take on the training or effort to gain those skills. Fewer students spending four years in an expensive university and more in two-year schools or trade schools has the advantage of both lowering overall education costs and providing a workforce with more diverse skills, regardless of the time needed to train them.