I bit into a whole onion once. I peeled the skin first though, which tells you there must have been some insane part of me that expected to enjoy the experience. "Hang on, get that paper off first or it'll taste bad"? What was I thinking.
Nobody really cares about the guy who died, despite corporate media insisting on our sympathy for months. They figured out we can't be fucked about the sorry sonofabitch, so they're hoping we forget about the whole business while trying to censor talk of LM off of all major social media platforms. Sure does help that so much news and social media are owned by the same fuckers.
I had really good success doing a daily page of A5, few months ago tried to upgrade to doing art least 1 page of A4 per day. I've slightly fallen off the habit.
There are loads of ways to tinker. If you want to run it for kids, use d6s and suddenly it feels like a light-hearted and easy game (significantly easier to get successes with smaller dice pools).
I used to have a better link where someone had a graph that gave a better sense of width likelihoods. Long story short, the curve is highly centered on twos and threes, and anything bigger is laughably unlikely unless you have special "master" dice.
Good grief. I made the system by instinct and the "poke it with a stick until it hollers" method. Maybe I shouldn't have admitted that. Ah well. I'ma hit "submit reply" anyway.
Greg Stolze, upon reading this analysis
That's a lot of non-trivial math. Do I understand it, I hear you ask? Nice weather we're having today...
Ah yeah, totally understand. In that case I'd recommend the ORE Toolkit (same system, but written by fans and slightly more designed around homebrewing and tweaking the underlying system for tone and lethality).
Oooh, have you heard of Wild Talents? It has everything on your wishlist. It's possible to create overpowered abilities, but you'd have to set out to specifically do that - and the GM would then have to say yes to it. If you're trying to be OP in a sneaky way, it's just not gonna happen.
I played that a few times. I love the early game lethality and gritty realism. I've heard Mörk Borg (sp?) is carrying that torch nowadays, have been meaning to try it.
Hard to condense this to an integer. There were times of feast and famine. I was given a lot of freedom that I knew most parents my age would gasp at, and I had some perks. That said, I did come from a broken home and I was the product of people who probably shouldn't have had a kid. They have their own circumstances and issues with their parents as well, so the brokenness really is generational. I've done everything in my power to break that pattern and it's working so far.
I will not say I was spoiled, but I was certainly given too much to eat and not often enough sent outside to play. I was always going to be an oddity and a misfit, so it would have been nice to at least not be fat.
All of that and I still was extremely privileged. The overall number needs a context. If we're framing this against global childhood, I'm at least a 4. If we're zooming in to kids in my immediate cohort, probably closer to a -3.
Wishlisted Art of Rally! Looks right up my street. Most realistic rally and racing games don't hold my attention as much, I usually need a fictional element to keep it escapist.
Have you tried the EXO Rally Championship demo? I feel like it's probably geared towards more serious rally fans who understand certain fundamentals of driving and tuning more than I do, but it has a really fun setting and tone. The added complexity of the 360⁰ jets and the six wheels is a hoot.
I bit into a whole onion once. I peeled the skin first though, which tells you there must have been some insane part of me that expected to enjoy the experience. "Hang on, get that paper off first or it'll taste bad"? What was I thinking.