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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GO
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2 yr. ago

  • don't give a non-answer to someone's question. Ex. if someone asks how to do X, don't answer with, "Why are you trying to do X? You shouldn't want to do X. Do Y instead." Instead, explain what it would take to do X, and then offer Y as a possible alternative and why it may be a better option. But assume they already know about Y, and it doesn't fit their use-case.

    I can get behind the spirit of this, but often times this is caused by people taking the wrong first steps to solve an issue and then getting lost in the weeds while asking for the solution to where they're stuck, rather than asking about the original problem. In this case, usually both X and Y are bad answers, and asking why they aren't doing Y can elucidate more about the whole situation.

  • Mostly it's their attitude to controversy.

    Brave has had several major issues over the past few years and they didn't reverse course until press got bad enough for them to make a statement and try for damage control. This includes:

    • Replacing ads on websites with their own, and collecting that revenue
    • Inserting their own referral codes into auto complete when users navigate to Binance
    • Installing an extra VPN service on Windows machines without user consent
    • Sending DNS requests to the local ISP when in TOR mode effectively removing protection against spying

    On top of all that, it's based on Chromium, which means that Google is in control of their upstream source code.

  • Its original owners, Mark and Barbara Blasch, sought permission from the commission in 2018 to build a 241-foot-wide seawall to stave off erosion. The commission’s seven members — all volunteers — rejected the seawall on the grounds that it might have unintended effects on the beach and the way water carries nutrients in the bay. They also questioned whether it would actually save the house.

    Sounds like they tried and were denied approval. A collapsing house is probably going to have unintended effects on the beach too

  • This is the correct answer. MFA should be enforced for literally every account you have, and the method should be app-based or a hardware token.

    It turns out that people en masse are lazy and will use the same simple password for all their accounts and then wonder how they got hacked. People in tech for the past 30 years or so struggled with the difference between theory and practice when it came to user psychology, and I am happy that we are finally starting to realize the user psychology aspect and just force them to be secure.

  • I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn't end up in unwinnable situations.

    I didn't know about the staff situation there though, that's super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams'

  • I used to play a ton of games throughout my teenage years but fell off in my 20s. Now in my late 30s I still keep up with gaming news and discussion, but I rarely actually play through games anymore. I go through maybe one a year.

    You're right that the discussion has changed, and that's due to a number of factors. Mostly, new games are pretty configurable and will run on pretty much any modern hardware. Long gone are the days where you simply couldn't play something unless you ponied up for a Voodoo 2. Add to that, that PC hardware is a lot more standard now. Gaming enthusiasts dont need to learn a bunch of competing hardware standards to keep up anymore.

    And the other side is that with the introduction of microtransactions, keeping an eye on how companies are trying to monetize games is important. AAA games these days have Hollywood movie budgets and if they're not profitable, then hundreds of people are out of a job. Looking back, it's pretty amazing what 10-15 people could accomplish with a fraction of the budget and time that modern developers get(indie games notwithstanding)

  • That would require them to have the ability to perceive consequences in the future.

    These are the type of people that get a notoriously unstable job making 6 figures on a high school education and immediately lease a brand new $80K truck and start a coke habit because they can currently afford it.