Historically speaking PTSD in solders was treated as weakness and cowardice, and people were executed for it as a result. source
I feel like the narrative that only combat related trauma can cause "real" PTSD is one that I experienced as well, and it's kept me from considering the effects that the constant violence in my upbringing caused until fairly recently in my life.
But it's strange because searching for evidence of the narrative turns up lots of sites that are countering the narrative. But not much that shows how we got to the narrative in the first place.
Given that shell shock article I can imagine how accepting PTSD in combat situations but not other typed of trauma could be a stepping stone for some people to accepting that they might, themselves, need or benefit from therapy. But that's just a guess.
I remember your other post and honestly it made me, a random unrelated internet stranger, unreasonably happy to hear that there's progress already! Like teary-eyed kind of happy.
So, yeah, thank you for sharing your journey! I hope your family doesn't get on your metaphorical nerves too much more as you find ways to heal your physical ones.
I have seen lots of "it's not that bad get over it" kind of posts but none with any convincing reason why we should accept dark patterns like this in games.
This game has some designs (that were also in the first) which are rather annoying but opinionated.
The purchasable items lessen the impact of those annoying designs.
An example is one dev saying fast travel in games is bad so they want to make travel fun, and as a result you have to backtrack through areas full of enemies a lot to get places. There are in-game beacons that are given to the player to place to allow them to fast travel, and you can only have four of them. One of the MTX is a fifth one.
It's more impactful than just a premium currency but you can work around the annoying design choices without paying extra.
I personally find both to be disgusting and exploitative dark patterns especially in a paid single player game, but I feel that paying to work around game design decisions is a step further then is usually in these games.
In order for an argument to be a slippery slope argument it needs to require that step one leads to step two.
My argument wasn't even a slippery slope argument and is therefore not the slippery slope fallacy.
My claim was that normalizing this type of pay-to-win-light game design makes it easier for them to normalize pay-to-win-full game design. It did not claim that normalizing this will lead to normalizing that.
I don't want either in my games.
If we push back against this now it should make them think twice about considering full pay-to-win single player non-free games, because it could have a much bigger backlash. Which is what I was saying.
While it is possible that a company like Capcom, driven to increase its profit margin, and having normalized pay-to-win-through-convenience-features in this game would choose to not do more pay-to-win options with deeper gameplay impacts in a future game.
Being vocal about hating this game's micro-transactions, especially with the reviews going so negative, is one of the only ways we can communicate that we don't want either.
Your comment isn't even that pro-Apple, and it's much more generous towards Android's design than you'd find on any other space titled apple_enthusiast.
And generally speaking isn't that the exact reason they gave for not adding widgets right away? I thought this was more well known fact than an opinion.
I haven't read either, but my boyfriend loves Sue Grafton's books so I read 'A' is for Alibi, and I found it to be a thoroughly enjoyable time.
And King is an excellent storyteller. I loved his books as a kid but haven't read The Shining.
Are there any other considerations? Are these genres or authors new to your group or continuing along a theme or pattern? What types of books do you like usually? Etc?
Nobody has ever claimed you need them to finish the game.
The frequently spoken rule of thumb for micro-transactions being "not a big deal" is that they should be cosmetic only if the base game isn't free.
This game's micro-transactions are gameplay modifying items and in-game currency packs. That's a violation of the rule of thumb, so lots of us are saying it's a big deal.
I don't want this normalized. Because if it becomes the norm then full pay to win is much easier to normalize.
But even without that fear, it's absolutely just gross on its own.
They deserve all of the negative reviews and press they're getting for it.
Selling bootleg copies would still count as piracy, as would returning the game after copying it. But your point point makes sense. This device's main focus is probably not those cases.
But emulators are a thing that we usually stress the legal use-cases when the majority use-case is piracy. So it's kind of an area where pretense is required, and the earlier video reviewing the cartridge and this one reviewing the copying device both go out of their way to make it clear that they aren't talking about the piracy use-case and that they still think their video will be taken down.
As everyone is saying, it doesn't matter if the primary purpose of this is piracy, because this enables legal behavior through the same process as the piracy. You cannot say that this is illegal because it is not piracy until you take the output of this and do something else with it.
But also it sucks that we have to discuss these things with false pretense to avoid Youtube content bans and stuff like that.
But that is the reality of the world we live in, and Nintendo DOES suck and IS an evil company when it comes to consumers rights.
For the record, I do not pirate anything presently. At a certain point in my life I decided that I could go without things or buy them. But I don't judge for people making the opposite choice.
Not anymore:
https://support-leagueoflegends.riotgames.com/hc/en-us/articles/24169857932435-Riot-Vanguard-League-of-Legends
Gross