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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GL
Posts
2
Comments
529
Joined
2 yr. ago

  • I know I'm earning this downvoted spam, but...

    This requires you to use enterprise-oriented features that blast you with warnings telling you not to do it. After you ignore those warnings they can install anything they want on your device.

    This is basically sideloading for corporations.

    And it is exactly an example of what will happen (and be quite common) if regular sideloading and alternative app stores with no Apple validation are forced on us.

    It's a problem on Android, already. Banking apps disable themselves if your device is rooted due to malicious Trojans that exploit that feature to gain easy access to your data.

  • I'm really confused. Focus mode doesn't just turn itself on or off for you. It's something you have to either activate or schedule. Third party apps can also activate it, I believe, with permission. It also synchronizes across devices, so if it's turned on on your phone it will turn on on your Mac.

    You seem to be having some issue that isn't related to the default behavior or I'm not understanding what you're asking (my bad if so).

    https://support.apple.com/guide/mac-help/turn-a-focus-on-or-off-mchl999b7c1a/mac

  • When talking about advertising, though, Apple's actions have been pretty amazing for the consumer.

    So to bring up an unrelated negative thing they might do in a thread that has nothing to do with them or their business is kind of weird.

    It's like you can't stop thinking about Apple.

  • I'm glad I'm not alone on this.

    I may be able to retry them knowing that they aren't translated in a way that feels more western, but I had just come off of some cozy-fantasy and sci-fi books and it was shockingly jarring to even try to get through.

    I often feel like when most people love something and I don't, I owe it to myself to figure out why.

  • I tried to read the books this is based on and felt like I was being punked.

    The writing in the first chapter, specifically around the dialogue of the man on the stage who is telling the story about his wife's father was so incredibly stilted that I couldn't get through it. It was unfathomably badly written dialogue that I can only imagine it's something lost in translation that triggers every pet peeve I have about dialogue.

    And most people rave about the books. So this is probably a me problem more than anything. I just don't understand it.

    So as long as they hired some writers to do a better job at the dialogue I might be one of those people who likes the show and not the books.

    edit: dialogue

  • I'm not sure why you're getting downvoted here...

    But I would honestly say that the only things I liked about Starfield are the things you're kind of dismissing. The story and ambiance pieces worked really well, and I ONLY wanted that part.

    Every time I had to do anything space travel, combat, space combat, or inventory management, I died inside.

    I also felt like the cities and locations were tiny and didn't feel lived in or real. Basically the immersiveness of the game which thrives on immersion was not handled well so I was left with a terrible shooter.

  • I still love gaming but have trouble getting into a game. This is true for me for a lot of my hobbies like reading, for example, but games are a much bigger commitment.

    For big titles generally the controls or plot are complicated enough that if I stop playing for a few weeks, returning requires starting over from the start.

    For smaller or indie games I find that either they're either trying to milk whales, or they don't let their mechanics breathe.

    Often times I just want to play a stupid simple match 3 style casual game, and they ramp up the difficulty too quickly by adding obnoxious obstacles or other things that feel designed around microtransactions even when they aren't.

    The last two games I got into were the Harry Potter game a year ago and Dave the Diver. The latter was somewhat guilty of not letting its mechanics breathe but generally it was because of too many quirky cutscenes in between diving sections. I still was able to go pretty far in it before I ran out of time to play.