Should probably mention that premium is only 10 bucks a year. I also don't just pay for the feature itself but also to support Bitwarden, it's completely free and open source after all.
SteamVR has weird issues like that sometimes but restarting it or logging out and back in has always fixed it for me (aside from that one time I had to replace the headset cable)
I use a Valve Index on GNOME as well, so here's a few things:
VR doesn't work yet on GNOME Wayland, you need to select GNOME on Xorg when logging in
Sometimes the LEDs are red and the headset doesn't get detected, just unplug the cable and plug it back in
You might also need to press on the cable where it connects on the headset sometimes, it can become a little loose
Use CoreCTRL to manually set the GPU performance profile to high, it doesn't do that automatically for some reason and there's a huge performance difference
If you have the issue that moving your head makes it look like the image is jumping back and forth, go into the per-application video settings of the game from SteamVRs menu and turn on Legacy reprojection
This only happens when I have very low FPS, the CoreCTRL thing fixed it for me without having to use this option
There's an older SteamVR version for Linux you can select as a beta option for SteamVR in Steam but I'd actually not recommend using it, it only works when games use Proton 5 and there are newer games that don't work with a Proton verison that old. A lot of the issues the regular SteamVR version had are fixed now and it works pretty well for me.
This seems like a server-side issue from Lemmy tho and one that should be pretty easy to fix. I mean, what's the point of keeping a deleted post on the server anyway?
Couldn't images and videos just be loaded from the instance they were uploaded to instead of getting copied to each instance? It would work almost the same as uploading it to a file hoster but it would be a lot easier usability wise and illegal content would still only have to be deleted at a single point.
The UnifiedPush standard is actually so simple, I don't think a company could even make that proprietary if they wanted to. You need to keep in mind that it's not sending the notification contents but just that there is a notification for a specific app.
I definitely agree that it's best when apps support all methods, so UnifiedPush, running in the background and Firebase (that one just for the Google Play build). That way you can use whatever is best for you.
But there's also UnifiedPush. If apps used that, you could just selfhost that server. A lot of open source apps do use it. I, for example, have a phone with MicroG and I didn't enable cloud messaging. I also have a Nextcloud server, where I installed the UnifiedPush provider and I use NextPush on my phone as the UnifiedPush app. Works great and that way a lot of apps I have don't need to run in the background constantly.
Big breakthroughs are still made when it comes to efficiency (so same or better quality for less processing power) and game devs will probably figure out how to best instruct the LLM to do what they want over time. I think there's still a lot that will happen in that regard in the next few years until it starts to slow down.
Factorio is the closest thing we have to time travel. Start the game and suddenly it's 5 hours later and there's still that one part you could optimize. I fucking love this game.
They're probably going to install it through Google Play tho (if it's available there) so it'd be pretty easy, and probably automatic, to update it