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2 yr. ago

  • I want to say we all found out he was a piece of shit in the lead up to Ori 2?

    Eh, not necessarily? I'm sure there are plenty of people who just play the games and aren't in the know of any drama going on behind the scenes. Heck, I'm pretty tuned in into what's going on in the industry and while I remember hearing some of this stuff back in the day most of it faded away since I wasn't particularly interested in the series.

    I think it's better to remind folks about these situations than assume everyone is familiar with what's going on.

  • He had more of similar comments throughout the years so... yeah. He's also known for poor management and causing toxic work environment to the point Microsoft decided to cut ties with the studio.
    Just in case someone thought these are just some out of context or one-time "jokes"/missteps.

    Heck, here are some bonus links for good measure:

  • Eh, I wouldn't. The industry might be more resilient at the moment but it's not invulnerable. Even if they won't succeed (or at least not right away) there's a high chance they'll make things worse for everyone - that and they'd probably try to copy Neuro-sama without understanding what's up or putting actual work. Although... that last part could lead to some fun with Neuro dunking on such clones. Probably still not worth it though.

  • I'm glad he found an extremely rare example of a game that doesn't offend his delicate sensibilities, I guess? I'm sure it's not easy being a REAL MEN's MAN these days.

  • My guess would be it's a mix of the, still pretty common, blindness towards Asian market (outside some specific industries) and a lot of focus on all the craziness happening around the world (doubly so since the regime change in the US).

    I'm not exactly the target demographic of The Economist though so I might be completely wrong. Either way, the longer it takes for tech bros to try and jump into vtubbing on the corpo level the better.

  • Can't expect them to give a damn until it's a hugely lucrative business, can we?

  • Sounds like another success for id. I'm curious how players (as in general public) who liked 2016 but didn't vibe with Eternal feel about it in a few months to a year. I'll guess I'll keep an eye out on those discussions.

    There’s truly nothing else like it on the market right now, especially in today’s overly sanitized, pussy ass snowflake-infested gaming landscape.

    Bruh...

  • Seems to be going nicely so far. One thing I can suggest is to make sure not to expand too quickly. It's tempting but can lead to serious issues down the line (just in general, not that you're doing so).

    Other than that, keep an eye on your public transport and change/improve as necessary - doing so will save you a lot of rebuilding. Traffic wise, a large central road with smaller streets branching out to various districts is usually the way to go. Also put your commercial and office zones near the bigger streets, housing on the smaller ones (can't really see how it works in your map so this is just a general suggestion).

    Oh! I haven't played in a while and don't remember if this is a thing but see if there's an option to hide district policies before taking screenshots - all those icons add a lot of noise and make it harder to see the layout of certain spots.

  • Make sure to post again once that happens, either here or on one of the communities linked in this post. It'd be fun to see how it turned out.

  • This guide on transit is a really comprehensive resource about anything traffic related. It contains info about everything from basics to all types of public transport and pathways. Also lots of screenshots and diagrams to make things easily digestible.

  • I'm not gonna critique it based on efficiency and min-maxing as that's something I couldn't care less about. Design wise however, I like it. It's has some more organic and interesting shapes than a basic "American city" that's so easy to default to. Split between suburbs and the more urban centre is a nice touch (tough I would try to add some transition in the empty space between the two to make it look more natural).

    You have a clear separation between residential and industrial areas which will prevent issues with health and happiness (as long as you keep it in check). You also remembered to dump the sewers downriver which is good.

    I'm sure some CS pro could give you a bunch of pointers but it looks like a good start to me. Are you planning to share your progress in the future? I'd actually like to see what you'll do with it.

  • I understand what you're saying but we're talking about a multi billion dollar company. At this point there is no excuse you can give for not fixing simple and easily identifiable issues with user experience - especially since all of this has been criticised for years. As much as I appreciate some of the recent additions, fixing this mess should be priority number one.

  • Ah, I see. I thought it was specifically related to TC2. Thanks for clarifying.

    I haven't played or owned TC but game preservation is an important topic for me so I also signed and tried to popularise it as much as possible. I don't expect much but every attempt is important.

  • To be fair, the update itself was announced last year (here is a random IGN article about the announcement) after people started complaining about upcoming shutdown of the first game (which in turn spawned the Stop Killing Games initiative).

    Not that this makes the filing irrelevant but it's not some knee-jerk reaction thrown together on the spot. Besides, game built with online components in mind calling servers once a minute isn't really that crazy (whether that should be a thing for a single player mode is a different matter).

  • It improved quite a bit since early days, it's just the flat structure they used to run with led to a messy development and disjointed feature set.

    Valve did make some changes in terms of organisation a few years ago so hopefully all the recent improvements will lead to a serious UI overhaul to tidy things up.

  • Yes please! Browsing Steam is such a stupid experience, it's staggering they still can't be bothered to fix it.

  • I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

  • Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can't use the original audio. The cancellation of that mod happened months later and didn't even have anything to with that issue, I believe.

    Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no "serious" reason.

    Still, it was a good idea to mention these kind of issues as well.

  • Can it change? Sure. There's just no reason to expect that based on Bethesda's approach to modding until now. I'd rather base my expectations on their past actions rather than assume the worst just in case.

  • Exactly, which is why I don't expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

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