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2 yr. ago

  • I played her as my new game+ when I first played P3P

    That's exactly what I'm doing as well. Correct me if I'm wrong but isn't Ken romance optional? Granted, it might be easy to fall into but still.

    Still need to go through P1 & 2, for now they're just taunting me whenever I look through my game library...

  • I've seen a question about iOS apps some time ago and if I remember correctly there's no great choice beyond the official apps. The poster asking last time ended up using Mangadex website as PWA ("installing" site as an app from the browser menu). Depending on where you are this could be an option, though I think Apple decided to screw with that functionality in EU recently.

  • This hurts twice as much since I'm just going through the FemC route for the first time. She's great! (ಡ‸ಡ)

  • Episode Aigis (or The Answer in the west) was an expansion/epilogue to the base game. (In)Famous for its focus on combat and sparse story content.

    The original release was pretty long (about 30 hours, I think) so I guess they thought it would be too much work to add it to base remake? Or they just wanted money, I dunno. It's Atlus. They have a... special approach to game development.

  • OK, in that case I don't think stuff from my post will be a problem - especially considering titles you mentioned (thanks for that btw, I'll have more things to check out myself).

    I forgot to ask but what phone system are we talking about? I use Mihon with this extension file (basically, content sources), but it's Android only.

    Most of the things I read aren't licensed in English but the official apps I know about are:

    • Manga Plus
    • Viz
    • Shonen Jump (already mentioned)

    Can't say too much about them unfortunately, as my main combo consists of Mihon + physical copies.

    1. A little vague and hard to approach. Manga, just like western comics/books/movies/etc is such a broad medium you'll always find something you won't like. It's pretty much a case of learning what to avoid.
    2. Following from above, why? Because like in other types of media you can find some fantastic stories that might resonate with you. Or to engage with topics approached from a different cultural point of view. Or maybe just to enjoy the art. There are many reasons people love manga (and yes, stupid and/or fetishistic series are what some people look for).
    3. I'd be lying if I said I'm knowledgeable enough to suggest some older classics. I'll leave this one to the veterans.

    Now onto suggestions...

    I'm not familiar with Hoopla but here are two series found from a quick glance:

    • A Silent Voice - story about bullying, repentance and healing. Can be pretty rough.
    • Blame! - is a sci-fi series consisting of a lot of wordless walking through a deserted mega structure punctured by occasional fight scene. I don't remember it being too edgy but it's been a while since I touched it.

    If you're willing to check elsewhere, whether it would be on Mangadex or official apps, I could also suggest:

    • Girls' Last Tour - a post post post apocalyptic story about two girls traveling through ruins of a dying world. It's a slower, contemplative series about existence and various mundane things humans don't think about.
    • Sousou no Frieren (Frieren at the Funeral) - one of the big ongoing series at the moment. A more... thoughtful (?) take on fantasy with focus on human relations. Limited action, big on joy of adventure and nostalgia.
    • The Girl From the Other Side: Siúil, a Rún - story about a young girl living with a wendigo-like caretaker. Pretty unique art style.

    I think these should be relatively safe to try out.

    Edit: I've seen you mention being a christian and disliking some themes because of that. Is there anything specific you'd like to avoid?

  • I second the request for more details.

    • What was the issue that stopped you from reading?
    • Are you looking for recommendations or just reasons to give it another go?
    • Are you interested in something specific (theme, genre, art style)?

    All in all, how can we help?

  • You can play the PS2 version on a Deck, that's what I did. Works great.

  • I'd like to add an opposite take - not to disregard your opinion but to maybe tamper the expectations a little.

    ICO is a game I really wanted to play for years. Besides being widely praised and held as a classic, it just looked interesting even though I didn't knew much about it (on purpose). All I knew was that a boy and a girl travel through some ruins and there's a button to hold hands - that's it.

    After finishing it, all that comes to mind is: it was... fine?

    I really like what the devs did (or at times tried to do). I liked the atmosphere, (limited) story and the general idea behind it all. Unfortunately, the good didn't manage to overcome the bad/mediocre parts for me.

    Gameplay was mostly fine if not for the tedious combat which happens a lot. It was bad enough there were multiple times when I entered a room, saw enemies spawning in and thought to myself "I really don't want to deal with this right now" followed by a switch to Tetris DX. I made it through, but the combat in this game is absolutely not good enough to carry this amount of it.

    It's not even a case of it being janky (I can deal with that), it just wasn't engaging in general (even though, again, I do understand what they were going for).

    Levels were interesting in concept but I think they went a bit too far in trying to make them look like a "real place" without filling them with enough details - the final effect is large, empty maps that could be vastly improved, even on original hardware.

    …

    Music was kind of there. It's not bad but for some reason it was completely forgettable for me. The only track I could remember after finishing the game was the save point song (listening to it actually makes me smile, not sure if it's just due to the song itself or how I associate it with not having to fight anymore). I ended up listening to the OST on youtube and was constantly thinking "oh yeah, I did hear this song!" and definitely like what I heard, it's just that almost none of them really registered when I played.


    It's been a few months since I finished the game so I think I mellowed out a bit on how I feel about it. Just so we're clear, I never outright disliked it. I'm glad I got to experience ICO and I did like what I played overall but I don't think I'll touch it ever again.

  • This sounds interesting. I didn't have time to try out the demo myself so thanks for the impressions, sounds like something right up my alley.

  • (Old?) Regime losing power and trying to prop themselves by killing popular/potentially influential people? That would be my first guess.

  • I'm glad I could give you a chance to expand on your view in a more neutral manner. I like discussing things and learning other people's points of view so I try to approach online discussion in a positive and open-minded way. It's not always easy but I try.

    I think the main reason people jumped on you so easily was the tone of your OP and some of the more heated comments - they come off like you aren't really interested in an explanation but rather looking for affirmation in shit talking other people's interest in those games. Feeling strongly about a topic can be a detriment at times and it's an easy way to derail a decent topic for a conversation.

    That said, seems like we're pretty much on the same page even if I don't feel as strongly towards the disliked parts of the industry as you do. I simply stick to titles that don't punish me for not spending ever increasing amounts of money.

  • Alright, that cleared up some things, thanks. I assume FIFA's (well, EA's FC) Ultimate Team also falls under that umbrella since it's straight up rolling for power?

    Since you're fine with cosmetics what about mobile/gacha games that are primarily that?

    For example, I play a game called Girls Frontline - I didn't pay anything yet have all bar 3 characters (the missing ones can be farmed on stages I haven't played yet) with most of them leveled up and equipped for pretty much any available content. There's no stamina that needs to be refilled and events have 3 difficulty levels to allow even new(ish) players to complete the story. The main monetary incentive here comes from skins (which can also be obtained using saved up resources). Would a game like this be alright according to your perspective?

    While majority of gacha can absolutely be predatory there are more titles like that within the "genre" which is why I'm interested in your focus on mobile titles. Sorry if it sounds like I'm trying to look for a "gotcha" or something like that - that's not my intention.

  • Which is totally fair - I feel like most (conjecture?) people who dislike such things will simply avoid these games and play other stuff.

    OP focused on gacha games but didn't mention paid ones despite the fact many of them implement similar monetization schemes which is why I'm curious about their point of view on this.

  • I have a side question if you don't mind.

    In multiple posts you mentioned how you expected people on fediverse to be "more principled" and how they can only support the smaller option or just give up and accept everything corps throw at them which is why you're surprised some play gacha games.

    Does that expectation also extend to "normal" F2P games like Apex, Fortnite etc? Does it include people playing full-price AAA games? Titles like GTA, Diablo, Halo, majority of MMOs and more - games that not only are paid but also include season passes and micro transactions.

    Should people also avoid those?

    Just so we're clear, it's a genuine question. I have no skin in the game as I don't really play HSR, AAA games or really care what people expect from me but I'm curious about your perspective on things.

  • Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it's by no means a bad thing - especially since he adds some personal stuff as well.

    If anyone is interested in game design and history of the industry Tim's channel is a great watch in general. There's lots of cool stories and tips for aspiring devs.

  • According to this tweet by the dev game will also be available on mobile (albeit after the PC release).

  • Damn, that's a good chunk of info! Thanks for taking the time to go into details on how things work.

  • Thanks for the links, that's exactly why I wasn't sure where things stand currently. While I am familiar with EFF, I wasn't aware of that article so it was an interesting read.

    The one I kind of remembered (even though only partially) was the Reuters article, which contains this quote I was referring to:

    The office reiterated Wednesday that copyright protection depends on the amount of human creativity involved, and that the most popular AI systems likely do not create copyrightable work.

    It's obviously a bit more complicated than how I mentioned it initially so I'm glad I could read it again.

    The original ban was always meant to be temporary as far as I understand, Valve simply wanted some time to decide rather than make a rash decision (it's easier to open the floodgates than it is to clean up after the fact). I'm sure things will change in the future as AI tools become more and more common anyway.

  • I'd like to mention that I'm not exactly up to date with AI related legislation so treat what I'm about to write as a genuine attempt to understand their worries rather than trying to be smart.

    I remember there being a lot of uncertainty about the legality of what and how can('t) be used in training models (especially when used for commercial purposes) - has that been settled in any way? I think there was also a case of not being able to copyright AI generated content due to lack of human authorship (I'd have to look for an article on this one as it's been a while) - this obviously won't be a problem if generated assets are used as a base to be worked upon.

    As for illegal content - Valve mentioned it in regards to live-generated stuff. I assume they're worried about possibility of plagiarism and things going against their ToS, which is why they ask about guardrails used in such systems. On a more general note, there were also cases of AI articles coming up with fake stories with accusations of criminal behavior involving real people - this probably won't be a problem with AI usage in games (I hope anyway) but it's another sensitive topic devs using such tools have to keep in mind.

    Again, I'm nowhere near knowledgeable enough to write this stuff from a position of confidence so feel free to correct me if any of this has been dealt with.