I was pleasantly surprised how great it felt when I tried it a few months ago. They just released an update that apparently “massively improves movement feel”, haven’t tried it since then but it was already really nice.
As I typed that I kinda forgot this post was about a Fighting game. I was speaking more generally about GaaS. It’s good fighters still have something akin to old school DLC!
There has been one constantly updated game that I loved, I think because it wasn’t actually live service.
Dead Cells! They were always putting out balance passes but also included a new weapon occasionally, then would release a true DLC that added new levels, new enemies and new weapons. Would spend some time balancing that drop and eventually release a new one.
I miss games like that, I’m happy to buy an expansion of a game I love, not going to buy a new battlepass or skins or whatever though.
Yea I really wish it wasn’t exclusive too. Such a unique game
The sequel shipped with a ton of bugs and a lot of the non-golf sports felt very shallow. If I remember correctly the devs announced it was delayed like a week before its original launch date then went radio silent for almost a year. Feels like something went wrong behind the scenes because last I checked they never put out any major patches to try to fix it up.
Golf Story is always a good time. It was one of those games I bought on a whim and fell in love with. Top down golf based RPG with a lot of humor and good pixel art. Have Yuzu on my Deck mainly to go back to Golf Story every once in a while.
They made a sequel called Sports Story that wasn’t nearly as fun.
Oh wow that’s worrying if they’re getting hard to find.
They connect to the controller. You can get a little mixamp for Xbox controllers that lets you control volume, mix and a mute button. For PS it just plugs into the bottom of the controller with a standard aux cable. Not sure if there is something similar to the mixamp for PS5, don’t use a headset often on mine.
I’ve had the same pair of a40s for probably eight years now and they’re still perfect. Never had issues.
They’re wired, I’ve always preferred not having to deal with batteries so perfect for me, but that may be a deal breaker for others. They’re $150 I think.
Shows how much time I spent with that one. I just remembered enjoying it but started running into enemies that had all kinds of status effects and not liking getting blinded and slowed constantly. Need to get back to it eventually.
Like most others said. Dead Cells and Binding of Isaac are the top dogs. No matter what else I play I always circle back to one of those two eventually and get sucked in again. But some other lesser known ones that are good are:
Cursed to Golf - 2d golfing roguelike, no combat or anything. There’s a bunch of different cards to make the ball do different stuff. From a rocket ball you control after hitting to an ice ball that’ll freeze water hazards to a drill so you can tunnel through walls.
Oblivion Override - 2d with fast combat and a lot of perks and weapons that change things up. Perks from different “trees” have synergies that are a lot of fun.
Rogue Prince of Persia - 2d parkour style combat made by the folks that did most of Dead Cells post launch updates, still in early access but still fun.
Soundfall - not a true roguelike, top down rhythm shooter with random loot.
BlazBlue Entropy Effect - 2d with a boatload of different classes, different elemental perks that synergize and each class has different perks to add new melee combos
Curse of the Dead Gods - isometric with slower parry based combat, has some mechanics with light and dark that some folks don’t like. If there isn’t a light source nearby you can’t see traps and take extra damage but you can pull a torch out to light braziers or enemies on fire to illuminate the area.
Ravenswatch - same people that made Curse of the Dead Gods. Isometric with different classes and online co-op.
Voidigo - top down shooter with unique art and sound design. Lot of weapons and four or five different characters with unique abilities.
Have a Nice Death - 2d melee with nice movement, mechanics don’t seem as deep as others but still fun.
Dandy Ace - isometric with ranged combat. Magician that throws cards around, good selection of abilities.
Patch Quest - top down, hard to explain this one, might wanna watch a video to see how it plays.
Devil Slayer Raksasi - top down with a lot of elemental effects. Haven’t spent much time with it though.
Well this got a bit longer than I meant but they’re all solid, not sure if they’re all on Switch though.
One more, not a roguelike at all but Switch exclusive and a surprisingly awesome game. Golf Story, check it out.
Pretty much everything really. It’s basically a store and that’s it, no cool features that Steam has. They may have achievements now but not positive. Think it took two years just for them to add a shopping cart. They dump money on developers to release exclusively on Epic instead of spending it making a good experience for customers. No reviews, no forums, no workshop etc.
I grab the free games they offer every couple weeks and use Heroic to play them, not touching their launcher.
Is there some way I can force Elon Musk to pay $47 to Cards Against Humanity PAC?
Funny you should ask! If you’re a registered voter in PA, GA, NV, AZ, NC, WI, or MI, just type your name into this dumb website for his PAC, put “MuskIsDumb@cah.lol” as your referrer, and they'll be legally obligated to pay us $47. The more people who do this, the more Musk money we’ll get to un-fuck America.
I’ve always wondered why they use so many as well! I assume it’s each group of items that a single shopper pulls goes into one bag and they have one shopper per like four aisles or something. I have nothing to base that on though, whatever it is it’s a ridiculous amount of bags.
If you get delivery they will sometimes put three or four bags with a single item each all into another bag so they can carry it easier.
I never needed my computer for any reason while setting either of my Decks up so you should be good. Never tried any Rockstar game on the deck so I can’t be sure but I don’t see any reason a computer would be needed.
You can always just switch to desktop mode on the Deck and use the regular version of Steam if anything requires it. The only time I’ve needed to do that though was when I wanted to add some box art to a non-Steam game.
Just make sure all your cloud saves are synced from your PC and you should be good!
Oh and make sure you can access your email somehow, or Steam Guard on your phone if you have it set up, it’ll probably have to verify your account when you sign in the first time.
I was pleasantly surprised how great it felt when I tried it a few months ago. They just released an update that apparently “massively improves movement feel”, haven’t tried it since then but it was already really nice.