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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ET
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415
Joined
2 yr. ago

  • All of this is media trying to translate the new cold war into terms people who grew up in the pre-AI world can understand, to bring the public along with policy they wouldn't otherwise grasp.

    The truth that the national security people on both sides understand is that ASI is coming and whoever builds it first has a good shot at essentially winning the IRL tech victory, and the only way to defend against ASI is your own ASI. Whoever has the most, best chips has the best ASI.

    If the Chinese or US build one unchallenged that's it. That really is the end of history. So they are both going to do everything in their power to slow down the other and accelerate their own progress.

  • Sounds like you're the one who doesn't get it.

    id Tech was already an open world engine with id Tech 5, after being a regular map-based engine for id Tech 4 and the Quake engines preceding it. It was then scaled back to normal maps for id Tech 6.

    They can and have made it do whatever they want. What's missing is the will from Bethesda to pay for it.

  • It blows my mind that Bethesda have owned id Software for over a decade and haven't at any point got them to make a version of id Tech engine for their games.

    There's literally no reason the graphics wizards at id couldn't make a Bethesda branch of the engine that uses similar or identical workflows to Creation but also employs all the best practices for a modern open world engine.

    Like, modders have made their own Open Morrowind engine from scratch, in their spare fucking time. It runs all the same files and all the same mods work, without any of the drawbacks of the Gamebryo engine. It would be trivial for id's engineers, with their experience and resources, to make something better. For some reason Bethesda just... keep bolting new shit to the creaking husk of their old engine.

  • Some of the best games have come from developers stepping out of their comfort zone.

    Alien Isolation and Space Marine were made by RTS developers. Last of Us was made by the Crash Bandicoot developers. Insomniac made Spyro, then FPS series Resistance, then the Spiderman games.

    Expecting a developer to only make one type of game forever is probably why they inevitably turn to shit and close.

  • Usually true of refugee populations. People in the West don't realise what it takes to leave your country forever and build a new life from nothing somewhere else. These are strong people who value community and charity because they can't take it for granted anymore.