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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ET
Posts
2
Comments
415
Joined
2 yr. ago

  • The only reason those people even go to prison is because we can't be 101% certain they're guilty. If we could we'd just execute them. Then this might work.

    A perfect society where we could manage low level criminality through empathy, rehabilitation in the community, and take mass murderers and slowly dissolve them in acid. A beautiful dream.

  • Hi mate, I think you misunderstood me.

    It captures 30% of energy as PV and 60% as heat energy. The whole system itself is about 80% efficiency in terms of the energy captured from the sun, not the PV itself.

    This makes it more effective than if you somehow had a molten salt and a normal PV plant in superposition on the same site.

  • Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that's 4x the memory and 4x the space on drive)

    Texture resolution has not considerably effected performance since the 90s.

    Changing graphics settings in this game barely effects performance anyway.

    Things like anti-aliasing for example, they're always something like 8x, but that's 8x the resolution, which the resolutions have only gone up, again rising with time.

    Wtf are you talking about, nobody uses SSAA these days. TAA has basically no performance penalty and FSR has a performance improvement when used.

    If you're going to try and argue this point at least understand what's going on.

    The game is not doing anything that other games haven't achieved in a more performant way. They have created a teetering mess of a game that barely runs.

  • It's not even about graphics alone.

    They're clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

    You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

  • Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn't make a better engine with similar development workflows as Creation is just dishonest to suggest.