Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)EC
Posts
2
Comments
46
Joined
2 yr. ago

  • Not sure if I just lack the morbid curiosity most people have, but I never understood the draw to look for those things. I'd hear about them and just put it on a mental list to never touch.

  • I got the Gulikit KingKong 2 Pro a little while ago for the hall-effect joysticks and am liking it so far. Haven't used it a bunch with my Deck, but when I did, it worked well. It's $60, though, so maybe too pricey.

  • I find your hyperbolic outrage over nothing "distasteful" and "disrespectful". Go to another instance if you feel so strongly instead of trying to rile up some sort of revolt against the admins as if that would accomplish anything.

  • You're linking your own post about assuming what the admins in .world have done as if it's definitive proof. After a definitive statement is made one way or the other, then you can start freaking out. Until then, just stop it with the conspiratorial garbage.

  • Some people can use help on puzzles, sure, and I don't hate when a game gives some hints or guidance there, but it can be a bit egregious (God of War was terrible with this, and I heard Ragnarok was even worse). What really drives me up the wall is the constant hectoring by npcs or even the player character to get to the next mission checkpoint, often in open-world games where a lot of the fun of the game is exploring outside of the narrow mission path. It's like devs have such little faith in their game that they want the player to just finish it as soon as possible and not investigate it too much.

    I'm replaying RDR2 and a huge part of the enjoyment of that game is just going off and hunting or running into random encounters. For the most part, the player can just go off doing their own thing, ignoring the plot entirely. Can you imagine how awful it would be if Arthur was constantly muttering about how he should be on his way to this point or another, just to progress the story?

  • Outside of combat, magic is painfully boring. Your main character will also constantly spoil basic puzzles for you. “Hmm, a rock, perhaps I can use MY LEVITATION SPELL”. “Oh, cobwebs are blocking the way, perhaps I can use my FIRE SPELL!” Everything boils down to basic interactions like this.

    This is probably my biggest pet peeve with modern games. From straight up spelling out the answer to puzzles to nagging the player for not being "immediately" in the next mission area (I'm literally on the way, shut the fuck up!), there is just no space for the player to explore or figure things out or just chill. Makes me want to mute it entirely sometimes just to avoid the constant pestering.