I'm enjoying NecroMerger. It has optional ads (no forced short ads either) and the micro transactions are either some general buffs, ad-free version or gems. The gems are dished out royally imo, where I've purchased most of the premium currency content by just playing.
Something you can't play right now but can sign up to play for later: WalkScape. It's an RPG game in a similar style to RuneScape, but you actually have to walk to craft, skill and walk around the map.
The team has often said that they are against microtransactions and other monetization schemes that currently plague the industry, so they have plans to release a freemium version and a paid version.
Yup, pommes de terre. In Dutch is "aardappel", which is more literally earthapple. But I will add, the apple part isn't referring to the fruit, but means more like "a spherical object".
Also the French used aardappel to create the word pomme de terre for it in 1716, as they couldn't pronounce the Dutch word.
Now this is the niche content that makes Lemmy great. I've never really dabbled in multiplayer a lot as even though I have hundreds of hours, I never actually finished the whole thing, opting to start over every time I picked it back up.
Just wanted to thank you for your post, it was fun to read
They have to use this language to stay out of legal trouble. Saying things you know aren't true is indeed lying, but you have to prove that they know it's a lie.
Intention to deceive is the key part, and hard to prove. So journalists play it on the safe side and just keep to the facts: they repeated false claims / statements.
I'd say this is mostly due to budget constraints. Voice acting, music scores, high fidelity art, models, animations etc cost a ton of money. Making random generated boards / levels / dungeons with simple art and scalable gameplay is simply just more feasible.
Another aspect is the popularity of the game. We've seen a lot of saturation in genres over the years. A the peak of PUBG and Fortnite popularity, there were so many battle royale games coming out. Then we got extraction shooters, and so on.
Personally, I love roguelikes and how we got to the point of mixing it with other genres (Balatro, Dungeon Clawler), but I can see your point. I feel the same about 2D (pixel art) platformers: I feel like I've seen it all already and nothing can excite me anymore.
Are you just reading what you want to read?