I've tried to get into Factorio but my research always progresses faster than I can build things inevitably leading me to get lost. Also, the factory ends up getting too messy so I quit the game.
It's become a game that sits in my library taunting me.
Twitter should be one of the easiest social media platforms to leave. Mastodon seems every bit as good as Twitter with the lack of users being it's only real flaw.
The microblog style seems to work the best with federation as well since you're following people.
I had the same thought when the salesman tried to convince me to buy a smart washer and dryer. Why do I need to be able to control them with my smartphone? Someone would still need to be present to load/empty them so then they can also turn it on.
However, I’m quite concerned about firearms being used for their primary purpose: killing people.
That's where you're sort of wrong. Their advertised, primary purpose is self defense or hunting depending on the weapon both of which are legal actions. Deliberately using a weapon to commit murder outside of these intended purposes is a misuse of the weapon no different than deliberately using any other item outside of its intended purpose to commit crime.
Edit: this is a simplification of the issue but it's the basic idea.
I have to ask then: what's the difference between a good game and an entertaining game?
From my perspective, games exist to be entertaining so if a game is entertaining then it is a good game. I don't know what other metric would be used to determine if a game is good.
I really don't understand everyone's problem with the Enterprise opening song. It's not that bad and I thought the lyrics went pretty well with a Star Trek prequel series.
I believe it was Deus Ex where you could fail the first mission if you took too long exploring.
As anxiety inducing as it would be, I think it would be nice if occasionally a game would come out where the entire thing was timed. Take too long and the bad guy will complete their evil plan and win.
I read an article not too long ago about a guy who started a worker owned restaurant. Everyone got a really good salary and any profits would be split evenly between all the workers. The article reveals that the business hasn't actually turned a profit but it didn't matter to the employees because the business made enough to cover it's expenses and all the workers were paid really well (IIRC they were making something like $30 an hour).
The concept really blew my mind: a business didn't need to be profitable to be successful.
The way I understand it. Anyone on an instance will be able to see what other people on the same instance post, but people on other instances won't see the post because federation triggers through the source community.
Edit: it appears that federation works differently from how it works was explained to me.
I've tried to get into Factorio but my research always progresses faster than I can build things inevitably leading me to get lost. Also, the factory ends up getting too messy so I quit the game.
It's become a game that sits in my library taunting me.